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IPointerClickHandler clickHandler = raycastResult.gameObject.GetComponent<IPointerClickHandler>();
if (clickHandler == null)
clickHandler = raycastResult.gameObject.GetComponentInParent<IPointerClickHandler>();
if (clickHandler != null)
{
PointerEventData pointerEventData = new PointerEventData(EventSystem.current);
clickHandler.OnPointerClick(pointerEventData);
// only do one click event
break;
}
So, my application, which supports both Oculus and SteamVR, I can have Oculus using the XR framework, and SteamVR support with this custom InputModule. Have to support both legacy and new input systems in the Player Options.