SteamVR

SteamVR

Unity 2020 support?
im interested in using steamvr for their renderer and cool features.

but whats the roadmap for being compatible with latest unity?
< >
Showing 1-11 of 11 comments
gmukobi Mar 20, 2020 @ 4:41pm 
+1 Valve's supposed SteamVR plugin for the new Unity XR management system (which is the only XR support in Unity 2020) is highly desired, but Valve hasn't even said when it might be available?
Salazka Mar 21, 2020 @ 12:44am 
There is nothing special about SteamVR renderer or other features.
In fact, Unity is doing the rendering, not steamvr.

I suggest you use a different platform. There are no news but only a "soon" which can mean anything and if we can judge by previous "soons" the soonest is 6 months.(Or worse, months after 2020.1 is released...) So if you are starting a new project which is consumer oriented, you should consider the Oculus Platform. If you are developing for standalone Enterprise you could use Windows MR with HP Reverb.
Last edited by Salazka; Mar 21, 2020 @ 12:47am
When u say oculus platform, do you mean the oculus unity plugin?

Isn't the steam VR renderer special cause it allows more lights or something like that.
I'm not an expert on rendering in unity, so if i could use Steam VR's premade visual style, that would be cool.
i also like their VR features implementation, like the teleportation and interaction mechanics.
Last edited by <IAG>ItsAllGoodGames; Mar 22, 2020 @ 3:18pm
gmukobi Mar 23, 2020 @ 7:03pm 
Maybe do you mean The Lab Renderer (https://assetstore.unity.com/packages/tools/the-lab-renderer-63141)? If so, you should still be able to use that with different control systems (the SteamVR plugin, the Oculus Unity plugin, or even in a flatscreen game).
oh i didn't realize the renderer is available separately,
but damn 2016, screw that lol

but yea id like to utilize all the steam vr interaction features as well,

maybe ill just get the latest version compatible with it and port over to the new one whenever they do release it.


Does anyone know what the last possible compatible unity version with steamvr?
gmukobi Mar 26, 2020 @ 5:29pm 
Originally posted by <IAG>ItsAllGoodGames:
Does anyone know what the last possible compatible unity version with steamvr?

If you want to use the SteamVR Unity Plugin, it's supported up to and including Unity 2019.3. It uses the old built-in Unity VR system, but in Unity 2020.1 and on they are discontinuing that in favor of the new XR plugin management system (https://blogs.unity3d.com/2020/01/24/unity-xr-platform-updates/). This new XR plugin management system is supposed to make all parts of development easier, but it supports pretty much every major VR provide except for SteamVR/OpenVR.

Unity has said that Valve is working on a plugin for that new system which, when it releases, will allow us to develop for SteamVR in Unity 2020.1 and onward. However, it hasn't been released, there haven't been changes to the old SteamVR plugin in months, and typical Valve hasn't said a word about if or when this new plugin will come out which is why some devs like me are pretty frustrated. Hopefully with Alyx now released, however, they'll be able to put more developers on that plugin and we might get something soon.
Thanks for clarifying dude.
I was looking into the new Unity XR stuff but i don't really understand what the improvements are lol
Codex404 Mar 31, 2020 @ 5:08am 
Originally posted by MtDewdGMM:
[snip]
and typical Valve hasn't said a word about if or when this new plugin will come out which is why some devs like me are pretty frustrated. Hopefully with Alyx now released, however, they'll be able to put more developers on that plugin and we might get something soon.
They have said they are working on it on the repo in an issue. It was just one developer and only using the term "soon" but it's there.
wimachtendink Jun 15, 2020 @ 4:32pm 
Just because this is the first result on google I figured I should add that there is currently a version you can find on github: https://steamcommunity.com/app/250820/discussions/7/1870623125773294459/

it seems to work, but is not complete at the moment
Yeah I was having weird bugs with something and decided to see if 2020 would fix it and oh boy did that make it worse. My fault for not seeing if the SteamVR plugin would continue to work. I mean.. it does... but the XR error happens every code compile and then reloads the project(which breaks what I updated for in the first place). I can't win.
Salazka Sep 19, 2020 @ 4:35pm 
It's a tad complicated and sad story and it is ill advised to use SteamVR beyond 2019.3. But if you must, then you should go here and check the instructions and known issues,

https://github.com/ValveSoftware/unity-xr-plugin

The version in the asset store seems to be broken but may work in some limited cases.
https://assetstore.unity.com/packages/tools/integration/steamvr-plugin-32647

< >
Showing 1-11 of 11 comments
Per page: 1530 50