SteamVR

SteamVR

Vegx Apr 3, 2019 @ 5:32pm
STEAM VR Valve Shaders broke when using lightweight pipeline
I am trying to use the new lightweight pipeline for a VR game usin steam vr, but all the Valve shaders appears as non supported and always turn into a pink color. Is there a way to fix this?
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Showing 1-5 of 5 comments
jashan May 3, 2019 @ 2:34am 
That's one of the big issues with Unity's new SRPs: They are not compatible with the legacy render pipeline. Personally, I'm staying away from LWRP and HDRP for now for this exact reason - it's just way too much work to port a legacy project over.

Here's a thread on the Unity forums that might be helpful: https://forum.unity.com/threads/convert-shader-to-lightweight-srp.529569/
Yeah I was disappointed that Unity couldn't automatically upgrade those materials to work, because I did try running their built-in updater. I seemed to get a decent frame rate boost just by switching to the LWRP (and VR display itself still worked great), so hopefully someone will port those Shaders at some point (the plugin is open source). I haven't dug in enough to know if you can nicely write shaders that are compatible with both, but I'll give Jashan's link a read and poke at it a bit.
Vegx May 11, 2019 @ 11:46am 
Yeah, I had to revert my project to Standar shade due to this issue, and I could not fin anywhere how to fix it, a shame
nolookjones Jun 20, 2019 @ 9:48am 
i found a fix for the teleport shader here and there is another one for the controller model, etc out there too. just tested this and it works...

https://github.com/ValveSoftware/steamvr_unity_plugin/issues/422
Vegx Sep 24, 2019 @ 9:47pm 
thanks!! will try it out
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Date Posted: Apr 3, 2019 @ 5:32pm
Posts: 5