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They snap to the last vertex you selected.
They don't merge automatically. You can set the Merge Range option to Grid or Fixed, select all vertices and click Merge, and it will merge any close or overlapping vertices.
There doesn't seem to be any automated way. It is still possible to select them, altough edges seem to be harder to select from certain angles.
There doesn't seem to be any way for either of these. Seems like all the selection commands available are in the right click menu.
Selecting multiple close vertices can be done with the lasso tool by middle-click dragging a ring around them.
There doesn't seem to be anything for geometry at least. Meshes and objects have transform properties, so you can translate them by changeing the values at least.
It is also possible to nudge anything you have selected with the arrow keys. They move a grid size relative to the closest cardinal directions in the selected viewport, so if you set it low you can do very precise movements with them.
It doesn't seem possible apart from making the window bigger.
I think the Workshop Discussions section is better for it. This section is more for full game deveolpment.
Also, there is a very good WIP guide on Hammer here:
https://docs.google.com/document/d/17aFk2Z-C1G2ZYcQRxKx-fEK3m4h0jSw9nqGjC9T1Bx4/edit
Oh my god!!! This is really good trick, awesome!!! :) Thank you a lot for answering my questions, but if I have any more I'll take it to Workshop Discussion.