SteamVR

SteamVR

Got home and games working just fine, but overlay is pixelated?
So I just recently got SteamVR and VR games working great, but any time a notification for a friend pops up or I try to open the SteamVR overlay, the area of the screen that would normally have that overlay looks pixelated/corrupted.
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Showing 1-5 of 5 comments
orbatos Apr 3 @ 6:54pm 
Unsure if this is related, but I have seen something that sounds similar caused by resolution scaling, either in the headset configurations, overlay settings, or in game.
Pretty sure you're using Windows if it's working. Not Linux.
If wrong, please let us ALL know how you got it working.
orbatos Apr 11 @ 2:19am 
Originally posted by -Forest-:
Pretty sure you're using Windows if it's working. Not Linux.
If wrong, please let us ALL know how you got it working.
Fair and reasonable, we do all need that information, ideally alongside SteamVR shims to replace Oculus Link and Vive Hub ideally.
Last edited by orbatos; Apr 11 @ 2:20am
Originally posted by -Forest-:
Pretty sure you're using Windows if it's working. Not Linux.
If wrong, please let us ALL know how you got it working.


Originally posted by orbatos:
Originally posted by -Forest-:
Pretty sure you're using Windows if it's working. Not Linux.
If wrong, please let us ALL know how you got it working.
Fair and reasonable, we do all need that information, ideally alongside SteamVR shims to replace Oculus Link and Vive Hub ideally.

Sorry for the delay. Forgot I posted this.

So, the main thing I did was switch my graphics drivers from the default, official AMD driver (amdvlk) to the open-source one (vulkan-radeon). Initially this caused a few issues of it's own, but that was because I had both drivers installed by accident, and because one of my display ports on my gpu don't seem to work right.
orbatos Apr 11 @ 3:46pm 
Originally posted by Comander737:
Originally posted by -Forest-:
Pretty sure you're using Windows if it's working. Not Linux.
If wrong, please let us ALL know how you got it working.


Originally posted by orbatos:
Fair and reasonable, we do all need that information, ideally alongside SteamVR shims to replace Oculus Link and Vive Hub ideally.

Sorry for the delay. Forgot I posted this.

So, the main thing I did was switch my graphics drivers from the default, official AMD driver (amdvlk) to the open-source one (vulkan-radeon). Initially this caused a few issues of it's own, but that was because I had both drivers installed by accident, and because one of my display ports on my gpu don't seem to work right.

That could easily be the problem. I'm currently stuck with proprietary crap for productivity reasons, but you should check that the AMD open source drivers work properly with VR, especially in your setup. There may be some quirk that prevents this.
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