SteamVR

SteamVR

DocMAX Dec 4, 2023 @ 10:25am
Make Steam Link VR work with LINUX!
Doesn't seem to work yet. Am i right?
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Showing 1-14 of 14 comments
AnCapGamer Dec 4, 2023 @ 11:58am 
it used to!! did it break?!
DocMAX Dec 5, 2023 @ 12:06pm 
are you sure???
tHAsWAPmEETpIMP Dec 6, 2023 @ 7:23pm 
How about just making it so Steam Link allows users to stream VR games between rigs. Would love to play on the back porch rig.

Was like, shoot maybe they made it so we could use Steam Link to stream VR games between rigs, my Index and i9-12900k/NVIDIA 4090/64gbDDR5 Linux rig is in my tiny living area, would be great to play on the back porch or, even better, in the back yard lol when its not raining that is, gotta love this weird warm PNW winter this year.

But no, just love for stupid Meta Quest bs VR. People should stop using Meta. Then maybe VR could stay awesome.
Last edited by tHAsWAPmEETpIMP; Dec 6, 2023 @ 7:31pm
REVERIE Dec 28, 2023 @ 5:29am 
You can install ALVR.
thisisOscar Dec 28, 2023 @ 9:33pm 
Originally posted by REVERIE:
You can install ALVR.

Just like for myself and others, ALVR does not work for many.

Maybe because I have a Nvidia GPU, or because its a quest, or whatever. Rarely it does work, and if it does, then it's very bad.

That's why it would be awesome to get steam link support on Linux.
zggzcgy Jan 8, 2024 @ 6:20am 
I have been tinkering for half a month, and I am currently working normally using ALVR.

Of course, there are also some functional flaws. When playing alyx, the window glass is black, and it is unclear what the problem is. Additionally, there are too few VR games that can run, making it difficult to view virtual desktops.

The configuration information is as follows:
  • OS System : Ubuntu 23.04 LTS(wanyland and Xorg)
  • ALVR version : v20.5.0(AppImage)
  • Steam VR version : 2.2.3
  • headset : Quest 3
  • GPU : AMD RT7900 XTX
  • Memory : 64G
FrostyPixels Dec 10, 2024 @ 8:31pm 
Originally posted by thisisOscar:
Originally posted by REVERIE:
You can install ALVR.

Just like for myself and others, ALVR does not work for many.

Maybe because I have a Nvidia GPU, or because its a quest, or whatever. Rarely it does work, and if it does, then it's very bad.

That's why it would be awesome to get steam link support on Linux.
its not just nvidia bro, i got a radeon card and while everything seems to work with the tracking, I get no picture on my headset, and there's no fix that works for mine yet
Originally posted by FrostyPixels:
its not just nvidia bro, i got a radeon card and while everything seems to work with the tracking, I get no picture on my headset, and there's no fix that works for mine yet

you have not tried the official fix for no display as of SteamVR 2 then. the official fix is to force steam to just launch vrmonitor.sh instead of launching it normally, you can do this by typing "./home/(YourUsername)/.steam/steam/steamapps/common/SteamVR/bin/vrmonitor.sh"

you WILL lose SteamVR Home by doing this but atleast steamvr will now render correctly for you.
correction, you need to add that line as a launch option, I cannot edit my comments for some reason, damn buggy steam as a web app.
The top of the log output in ALVR also mentions this.

ALVR has been working great on a Quest 3 and my various Linux devices as of late.
WiVRn and ALVR work well on Linux (Follow the setup guides, READ).

THAT BEING SAID......... I have done a bunch of Distro hopping. Having a Steam Link work with Linux would make Linux VR a whole lot easier for new people.

My current Distro is SteamOS 3 (from the steamdeck image), Steam Link VR Linux compatibility would complete it. WiVRn is available as a Flatpak on SteamOS 3 but needs a launch option set for every game you want to use it, including changing the default XR runtime (XR_RUNTIME_JSON environment variable). This can be hit or miss for some games as they don't fully support openXR but a version of openVR. Which causes input breaking amongst other things.

Having Steam Link VR Linux compatibility would also benefit the 3-4 VR Window Managers that rely on Steam VR as a VR Server.

In short, Valve is holding back on a big power move. Unless they have a new VR headset lined up that is using said technology, there is no reason to not enable it.

****Note::: It is linux, maybe there is a hidden environment variable to enable it but I could be wrong.****
the Meta Quest Steam Link-APP can find my Linux -mint PC but i can only play games in flat, VR is not working yet. AND the flat quality wasnt good at all. pixeliti problems.
Only just saw this forum, Trying [on/off] for some 6 months to get Linux VR working. ALVR would never work until last week. The same setting I have used B4. Nightly and USB connect, Now works. The launching script for SteamVR is
/home/"user name"/.local/share/Steam/steamapps/common/SteamVR/bin/vrmonitor.sh %command% Not as written in other comments.

BUT! In Xplane12, ALVR has 'washed-out' graphics. WiVRn SERVER does a better job. Linux-Mint with WiVRn is better than my Windows 11 now. Only problems with either VR Linux Servers the Quest3 controllers won't work. VR mouse does. And to get to your desktop while in VR, switch to 'immersive' and then back again to carry on playing.

The REAL thing I miss is 'Virtual Desktop". This is/was great for all the users of the paid for bloated MS Crap.

https://github.com/WiVRn/WiVRn
Originally posted by FoxbitPlayz:
Originally posted by FrostyPixels:
its not just nvidia bro, i got a radeon card and while everything seems to work with the tracking, I get no picture on my headset, and there's no fix that works for mine yet

you have not tried the official fix for no display as of SteamVR 2 then. the official fix is to force steam to just launch vrmonitor.sh instead of launching it normally, you can do this by typing "./home/(YourUsername)/.steam/steam/steamapps/common/SteamVR/bin/vrmonitor.sh"

you WILL lose SteamVR Home by doing this but atleast steamvr will now render correctly for you.

sorry this post is old but do I put this line in steamvr or in a game I'm going to play
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