SteamVR

SteamVR

Bad hand tracking
I'm using XR interaction toolkit in Unity to develop and the hand tracking is accurate and works well with Meta quest link, but with steam VR it's not very accurate, and it's very decisive in my game because I use a physical controller that I need to calibrate using my hands, and if the hand tracking isn't accurate it's useless, In my project I need the game to work in steam VR