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ISSUE
SteamVR Legacy Bindings "Pretend to be this type of controller" not working as expected.
OS
Windows 10
STEPS
From SteamVR Menu:
RESULTS
Game still recognizes controller as Vive wands. Controls not matching what custom mapping
EXPECTED
Game recognizes controller as Oculus Touch and mappings of buttons/sticks/grips/triggers function properly in game.
If I select 'Oculus Touch' as my desired emulation type, configure all of my binds then launch fallout 4 vr, the game still sees my controller type as 'Vive Wands' and not the emulation type I chose. Worse still, the controllers do not work.
Can this please be looked into?
Bearing the aforementioned in mind, Bethesda continues to retain the illegitimate profits accrued from their customers. This is clearly scam territory and should be addressed and dealt with accordingly. I seriously doubt the want a class-action on their hands for failure to fix some controller assignments. Now, that would just be silly.
However, it's extremely disingenuous for both games to advertise compatibility with Index on their store pages when in fact they are not playable without purchasing different tracked motion controllers than are included with Index. This is primarily a Bethesda problem and they haven't released patches in Fallout 4 VR and Skyrim VR in over 500 days. Valve, however, CAN fix it for their customers without Bethesda's help by simply fixing this bug above.
It's really up to Betheda to fix Valve Index mappings, but the responsibility of Valve to fix this bug in their software for current and future Index owners OR to update Steam store pages to remove Index compatibility tags on games unplayable on Index controllers.
Let's keep focus though: This bug will fix Index compatibility on a LOT of games that are playable on Rift controllers but unplayable on Index controllers. In games without native Index support, SteamVR presents Index controllers as Vive wands to those titles making them difficult or impossible to play. For that reason, I cannot recommend the Index kit to anyone looking to buy a VR experience.
Reddit user fholger just posted an in-depth analysis as well as a fork that overcomes Falout's deficiency and posted it here: https://old.reddit.com/r/fo4vr/comments/dqlx34/i_managed_to_trick_the_game_into_treating_the/
It seems that "pretend to be this type of controller" does not account for Fallout (and Skyrim) querying the TRACKING SYSTEM to set controller types and input mapping. This is apparently Bethesda not obeying API conventions for identifying input systems.
Now that the root cause has been identified, can Valve implement the modified controller identification hooks into the "pretend to be this type of controller" feature?
SO much thanks go to fholger on reddit+github for identifying this and hacking a workaround.