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It's really apparent when using a Valve Index and switching frame rates, as that's a way to easily get a lower automatic resolution. For a example a GTX 1070 will only hit around 60% automatic resolution @ 120 Hz, but I still chose to override that to 100%. The dashboard will be blurry as it ignores that setting. But a few Pimax users have reported the same behavior, so it's not an Index-only thing either.
I believe this is not much reported as it's a lot less apparent on lower resolution/frame rate HMDs + stronger GPUs combinations, or isn't an issue at all on them. Vive Pro, Rift S or even a Valve Index @ 90 Hz do get fairly close 100% automatic resolution on GTX 1070 level hardware after all.
I don't really want to act like an authority over what's happening to other users, but I'm fairly certain this isn't a case isolated to myself at the very least.
Thanks for the quick response. Honestly didn't expect something this fast.
https://twitter.com/Sawtaytoes/status/1261426892243996672
I thought it was related to refresh rate, but maybe it's just SteamVR Home? In the past, I noticed this issue in other games but never took any screenshots.
That is a feature of SteamVR Home. It has it's own separate fidelity system that will automatically adjust the render resolution on the fly to prevent reprojection. It doesn't have any UI controls to turn it off though, but it is possible to turn it of temporarily in the developer console.
The issues in the above post relate to the SteamVR compositor, and I believe they were adressed a while ago.
From my testing yesterday, it seems the games that were bugged in the past are fixed now. So it really is just SteamVR Home at this point.
Last time I checked was a couple months back. They did add quality settings, but High was still just whatever the auto resolution was at.
However, what I'm describing only affects the VR Compositor, so pretty much just overlay rendering. What VR games do with the recommended render resolution from the runtime is up to them entirely and can't even be enforced by SteamVR.
Dynamic quality is a good thing, but SteamVR Home, The Lab and Half Life: Alyx do have options to disable it in their config files. You usually don't want to, though.
I guess, my issue here is that my GPU has a lot more power to give and SteamVR Home (and those others you mentioned) are running with a lot of headway on my GPU. I'd only be comfortable using auto-resolution technology if it at least provided me with the best quality possible before blurring the image.