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It could also be some other application in the background that is taking up resources, but that's for you to find out I guess :)
1)Loading of game that already has loading screen. Sometimes game loaded on the monitor, but SteamVR stuck to Now Playing.
2) If game blackens out to SteamVR Now Playing sometimes(and it happens quite often) it doesn't returns to game, while game is doing fine on the monitor. And there is no way to solve it, except retarting game. And it's very annoying because happens often.
Is there any way to disable "Now Playing" menu to show up?
Sometime when it load game content it show a similar menu with the subnautica Icon (and it's laggy) but once that empty "Now Playing" message is showed then I can't get my game back... I need to alt-F4 it and relaunch it...
Yesterday I played the game for 4 hours without any trouble and today if I'm lucky I can play for 5 min(already tried to reboot and all)... I didn't had that problem a mounth ago...
GTX1080
i5-6600
16GB (DDR4)
Standard SSD
When previous lag spikes appeared, I fell back to the Steam VR room for a slight moment. That was acceptable, because I went right back into the game even if it remained in lag mode. Pausing the game and waiting out was the usual way. Now it doesn't return, and while the screen is showing a working game, the HMD remains in "now playing" mode.
So I ask: do I need a whole screen telling me what game I am now playing?
HTC Vive
GTX 970
i7 @4Ghz
16Gb DDR3
Raptor installed. Don't want to chew up my SSD to updates..
6600k @ 4.5Ghz
STRIX 1080 GTX OC @1950
16gb DDR4
2x 1TB SSD
HTC VIVE
The bug can be easily replicated in RacketNX. When you first load the game and are in the menu area, if you waggle the controller between the various options you can get it to drop out to the 'Now Playing' screen fairly consistently. However with the non beta SteamVR I could not replicate the issue.
Here's some data when it does happen: https://drive.google.com/drive/folders/0B4OJrjRwkZroUUIySU9WV3RXcDg
You can see on the spreadsheet on frame 26294 the data goes wonky. This is when it dropped back to the now playing screen.
For reference, I have a Strix 1070, i5 6600k, 16gb Ram. I also have two SSD's on this machine and have experienced the issue running games off of both of them. This issue is new - never experienced it before recently.
So far, I actually only saw players using Oculus Rift running into this issue (I'm talking about: framedrops causing the "waiting screen" to appear but SteamVR not returning - so the game is still running just fine, often without any more dropped frames but SteamVR does not show the game anymore and never, or only after a very long time, returns).