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But i grab videos of my playsessions in my Pico 4 directly.
A couple of weeks back, on Xubuntu 24.04 + Proton Experimental, SteamVR terminates shortly after launching. Running steam from a terminal (console) I see this:
......
Game Recording - would start recording game 250820, but recording for this game is disabled
Adding process 3735 for gameID 250820
fsync: up and running.
Setting breakpad minidump AppID = 250820
Steam_SetMinidumpSteamID: Caching Steam ID: 76561199057611395 [API loaded no]
Game Recording - game stopped [gameid=250820]
Removing process 3735 for gameID 250820
.......
There were updates today - they did not fix this problem.
There are options in Settings for recordings. I have tried enable and disable. Both cause SteamVR to terminate. I have no interest in recording games.
How do I get SteamVR to ignore recording and just work?
I believe the order you start your vr apps may have something to do with it.
Also may I ask if you have any VR overlay apps active? Such as OVR or Desktop+?
And yes, it wasn´t easy to manage a record.
You know the recording-function will record the mirror on your monitor.
I set Steam-Mirroring to show only one eye. (Let set it in the settings of SteamVR in the small popup on your monitor. Most found in the right lower corner near the Windows-Taskbar)
Did start the game until the menue was showed, and used the keyboard to press "Ctrl + F11". Manual recording !
And Steam will start recording, then you need to use "AltGr + Enter" to maximize the mirror.
Back to your HMD and the game. Play.
But ....
It is really laggy. Bad performance. However it works.
My advice is using OBS, or the driver of AMD or Nvidia (Gforce Experience (Shadowplay)) or the recordfeature of Windows itself.
Interesting, thankyou! Also mirroring one eye using steamVR would cause performance issues for sure as the game has to render and can usually be seen on the screen if you enlarge the app, and then there would be the steamVR mirror on top of that, making it 3 displays to send to including your headset!
It sucks to hear you have to use manual recording, but thanks for telling me how you managed it.
Recording the mirrored screen is not the reason for the issues because the third picture which is showing the game is always running. If i close it SteamVR is closing too. I guess the stutters happens because recording needs much ressources. Maybe too much for my PC.
AMD Ryzen 5600 - 6700XT - 32 GB Ram - all disks are SSDs.
When i try SteamGameRecording Steam saved the output to a NVMe PCIe Gen4. Guess it is fast enough.