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Sat Oct 09 2021 10:23:56.701 - lighthouse: LHR-8BEC0EF3 H: Unexpected sample before sync by 374.218ms S-2
Sat Oct 09 2021 10:23:56.701 - lighthouse: LHR-8BEC0EF3 H: Unexpected sample before sync by 374.218ms S-2
Sat Oct 09 2021 10:23:56.701 - lighthouse: LHR-8BEC0EF3 H: Unexpected sample before sync by 374.208ms S-2
Sat Oct 09 2021 10:23:56.701 - lighthouse: LHR-8BEC0EF3 H: Unexpected sample before sync by 374.190ms S-2
Sat Oct 09 2021 10:23:56.701 - lighthouse: LHR-8BEC0EF3 H: Unexpected sample before sync by 374.133ms S-2
Sat Oct 09 2021 10:23:56.701 - lighthouse: LHR-8BEC0EF3 H: Unexpected sample before sync by 374.133ms S-2
Sat Oct 09 2021 10:23:56.701 - lighthouse: LHR-8BEC0EF3 H: Unexpected sample before sync by 374.112ms S-2
Sat Oct 09 2021 10:23:56.702 - lighthouse: LHR-8BEC0EF3 H: Unexpected sample before sync by 374.100ms S-2
Sat Oct 09 2021 10:23:56.702 - lighthouse: LHR-8BEC0EF3 H: Unexpected sample before sync by 374.070ms S-2
Sat Oct 09 2021 10:23:56.705 - lighthouse: LHR-8BEC0EF3 H: Unexpected backwards sync by 373.575ms S-11
Do you have a steady green light on the lighthouses? They both have the curved front face?
Mirrors are just one source of reflections, there's also plate glass windows and doors, pictures, glossy posterboard, glossy floors or walls.
Try unplugging one base station and face the other and see if it tracks... see if they will work individually.
They are able to work individually as one or both of them seem to connect for a few moments, and the headset will track probably for a few seconds before it loses track and says that it is searching for the light houses again even thought I put the headset on a table in the dead center of the play space. The controllers are giving a similar tracking issue of only staying connected for a few moments even the base stations aren't tracking.
If that table has a glossy surface, I'd cover it and re-test.
The few seconds thing is odd, usually an indicator of USB issues not tracking issues. I'd also go into SteamVR settings and disable the HMD camera and see if things got any better (probably not the issue, but when troubleshooting I prefer to break it down to basics before adding complications).
If you have any non-basic USB things plugged in (uncommon wireless mouse, rad gaming keyboard), do a test without them.
As for USB i have tried using different 3.0 ports and using different 2.0 ports in the past.
When I load into steam vr, it sometimes says there is a Bluetooth connection error, and sometimes it makes me re download a wireless receiver update, could it be possible I just got a faulty headset?
https://steamcommunity.com/app/250820/discussions/2/3059618578284042016/?tscn=1628008876
https://www.reddit.com/r/ValveIndex/comments/g3y5h2/issues_with_corsairs_icue_software/
https://forum.corsair.com/forums/topic/142053-cue-and-steam-incompatibility-amp-controller-freezing-issue-fix/
1. main montior is 4k monitor, but no game windows are showing
2. uninstalled icue software and other lighing software.
3. No GPU monitoring apps are installed
4. My m.2 is NAND, nothing on the store page says NVMe
5. Changed in my BIOS to PCI-e 3.0
6: not using a riftS or OVR
7: I dont have an AMD card
Probably should have listed this above but my spec are,
Index HMD
Win 10
I7 6700k
24 gigs ram
Asus Z170 A
Asus Z170 A... possible fixes in this thread (and those it links to):
https://www.reddit.com/r/ValveIndex/comments/fk8moc/psa_tracking_issues_with_asus_motherboards_let_me/
I just skimmed it, looks like ASUS auto overclocking might be an issue, one guy got a fix by downclocking his RAM. One guy replaced his motherboard. One guy fixed it with a certain USB card. One guy changed the ASUS BIOS energy/performance profile (post #33 on the steam discussion). I quit reading, there are probably other solutions as well there.
I just turned it off and the VR ran smoothly. I do have a USB card coming in so I may test that later on if I find I need xmp. Now to reinstall icue and slowly return to a normal set up lol
Thanks man!