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This happens when the machine takes a longer time to render the frame than what it has available for a full frame-rate, which is what you're seeing in the frame-timing shots you provided.
I would check CPU and GPU usage numbers and temps when this happens, to see if there's a bottle-neck somewhere, or thermal throttling.
I'll have to check the GPU and CPU usage next time this happens (I don't know how to replicate the issue) and compare, but judging by the frame timing graph, I imagine it'd be lower than what it should be
Edit: I tested SteamVR Home since it pretty much has bad performance all the time unless I restart my PC, I'm 99% sure a SteamVR update broke it cause it used to run fine.
I took a picture with the CPU and GPU usage here, both are actually at 100%
Frame timing's at 172 of 11.1 ms, I've had this scene perform just fine at 90hz and 100% resolution before. Frame timing drops to like 17-19ms at 20% resolution, so it's still reprojecting
https://i.imgur.com/Ig3DOR1.png
All applications in my settings are running with global resolution settings, so nothing's rendering higher than it should
Edit 2:
This time I didn't restart my PC, I reinstalled graphics drivers and my SteamVR Home frame timing dropped from 172ms to 8ms, eliminating reprojection. Whatever the cause is, I'll have to create a system report and submit it to steam support next time it happens
Since my last post they went back up to 120ms, so I sent a ticket to steam support and then installed the intel utility, restarted PC to complete installation, frame times back to 8. Very strange
Edit:
103ms in SteamVR Home and the intel utility says there's no thermal throttling
Since my last post I did find a way to get around this issue without having to restart SteamVR, just lowering the resolution to the point where it stops reprojecting, then raising it back up to 100%.
Edit: Uninstalling and reinstall drivers didn't work, it is a mystery. I think steam support is out of ideas as well