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Summary, Fresnel has center sweet spot and fuzzy periphery, and god rays, and pancakes are much better.
VR games don't have the fake fuzziness added to 2d games to mimic the depth of field of a camera lens. All objects in a VR game are rendered with the same sharpness, once from each eye's perspective, and the user's perception of distance comes from the stereoscopic effect.
2D movies and games will appear as if on a movie screen, with whatever DOF blur they would also have on a monitor.
So for 2d content pancake lenses bigger sweet spot is the go to for full virtual screen clarity, while 3d with OLED is more immersive due to richer color palette
So that is why people can't wait for MicroLED pancake to go main stream?
Foveated rendering looks like a good feature to be enabled, if ever, for those who already use psvr 2 on pc
Foveated rendering lost a lot of appeal to devs once they discovered it takes an "extra pass" or something, so one has to cut the global resolution 2x just to break even on framerate when it's active.
Thanks for the tech lesson. The information give me more ideas on which one to buy and what I get or lose based on what is built into each hmd
Don't think of vr headsets as flat lenses or fresnel, but as a whole.
The quality of the lenses is more important, every vr headset has the disadvantages of its lenses. But we don't talk about it, there are very few videos about what set has what lens disadvantages (each of them has).
I think brad vr recorded the comparison, but it will be very hard to dig into which movie it was.
Game compatibility is very important. It is different for different vr sets.
Take any of the popular vr headsets, they have good quality lenses, and high compatibility with games.
Using a VR headset only for flat games is like using a computer only as a web browser. It's great, but the rest is even more fun.
Choose one of the cheaper popular sets, ps vr2, one of the quest, or index.
Only when you use vr will you know what you are missing. In your vr headset.
The quality of the software is very important, do you want to have a vr headset that has great parameters on paper. When every time you run it once every 3 months, it turns out that it doesn't work, you have to install something and you can't run it.
Or maybe you will be bothered by the fact that you have to set up the vr area from scratch and perform calibrations every time.
To sum up, vr is completely different from flat gaming, and it would be best to borrow a vr headset from someone for at least a few days, or at least put it on your head in someone's house. Only then will you know what you want to buy.
For flat games, a phone case would be enough. Probably.
I did exactly that, waited and now I got the PSVR2 because of the discount. For a first time VR user I'm actually impressed and enjoy my VR sessions very much.
1. Watch YouTube or movie
2. Play text or subtitle heavy game like JRPG or puzzle
3. Write or read an email.
4. Browse the web or do online shopping.
1: VR glasses in general are heavy, especially those without a cable.
In addition, they heat up, and warm the head, especially those without a cable.
Watching a video for hours is not really this application.
2: If you are interested in a large amount of text, you should choose lcd, oled at the same resolution has much worse text readability.
3: There are shades of white that very, very smudges in oled goggles, experienced vr game developers avoid these shades.
Typing in vr, you want use the keyboard on your desk? It won't work.
4: >>> 1,2,3
If you seriously want to use vr only for this, buy yourself a good display. And abandon the dream of using vr for such things.
Since noctrex took the plunge, I was hoping to hear first hand experience using PSVR.
As for my use cases, Sim racing is my primary goal. But I will play the following
Aly , Kayak VR, Skyrim VR
Mainly buying a headset for immersive/some body movement sims.
But I am also looking into using the HMD as a big screen. 1080p like visual is fine, since I only have a very old but functional 1080p LCD tv for movie, tv dramas.
I can type without looking at a keyboard for a familiar keyboard, at least for simple web search or email.
But yes a MR capable headset would help.
I have narrowed down to two HMD options.
Either a PSVR and upgrade in two to three years, or a Vive focus vision
Both of these have cooling fan, might be loud when active, and both have display port /thunderbolt usb display port alt mode support.
To be honest for my use cases, the vive HMD is more suitable, assuming text reading is not too difficult.
I'm not interested in data farming HMDs, so that kinda limit my options, Other options are simply too expensive.
This seems to be ignoring the huge difference in FOV between VR and monitor viewing.
That is true for full view versus looking into a binocular, but is it useable?
Visor 4k hasn't been revealed, perhaps it will introduce a new product category for productivity sitting in between AR glasses and VR HMD.
I haven't played any typical vr cars, but if you have gears at the steering wheel, slam will be enough.
If such cars have gears that are between the seats, a vr set with lanterns may be necessary.
I experienced this driving a Willys Jeep, lanterns were necessary.
But if it's only front-rear gears, it will probably be ok.
In helicopters, people also have problems with slam.
edit:
Watching movies in vr, if I were to compare it to something, is like watching a movie in the cinema, but the movie is only seen by one person. Compared to the projector, I drank wine using the projector, in vr I never did it.
PSVR is most likely the better choice after looking at Visor 4K in more detail.
Maybe slimming down the size of a HMD will come faster than I understand.
There are already tiny fully working vr headsets, but they also have their drawbacks (minor). Bigscreen Beyond is probably the smallest on the consumer market from full vr headsets. Before you write that you are buying, read that you must have all the tracking and controllers from the index set. And then there are the drawbacks.
It takes a lot of time to make it even smaller, the problem is lenses that have high magnification, which causes different problems in different types of lenses. Smaller lenses require more light, the only solution today is to print displays in the technology of processor production like Apple, which significantly increases the price.