SteamVR
HereticForLife 2015 年 7 月 8 日 下午 8:42
Will Vive/SteamVR be available for commercial use?
For use in arcades, shopping mall booths, etc.? There doesn't seem to be any place in particular to send these sorts of questions to.
最后由 HereticForLife 编辑于; 2015 年 7 月 8 日 下午 8:43
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正在显示第 16 - 29 条,共 29 条留言
Tux 2016 年 4 月 15 日 下午 12:50 
引用自 vr-development
"I see no reason why not. It's all about business."

Yeah, but once you have a case of pink-eye your business will get shut down in a hurry. It's not hard to keep a sanitary rig, but you've got to plan for it. I think this will be the biggest problem, because pink-eye is pretty contagious, and once one VR installation gets tainted, we're all going to suffer for a bit.

well they are already doing it now in a MUCH more dangerous way

http://mashable.com/2016/03/04/roller-coasters-vr/#a8XCfRMVWPqK

how to solve the pink eye question?

'do you have pink eye sir? please sign this notice that say we are not responsible for people getting pink eye and we can sue people who due'
sign here
Coffee 2016 年 4 月 15 日 下午 2:10 
There's a lot of place that sells and repair computer actually plan to have one to use on demo PCs. I know a few store owners who wait for that licensement to get a few devices.

The issue for them would be about the value of the item and how clean and undamaged it can stay. It's hard unless you have someone constantly behind near the customers, just like the in-store HTC VIVE demos at gamestops and such.

Yeah, you can add an alarm thing on it, just making sure to attach the wire of it on the wire that are already on the device. But if it's gets damaged or dirty to the point being unpleasant... it's a double edged sword.

Tux 2016 年 4 月 15 日 下午 2:16 
There's a lot of place that sells and repair computer actually plan to have one to use on demo PCs. I know a few store owners who wait for that licensement to get a few devices.

The issue for them would be about the value of the item and how clean and undamaged it can stay. It's hard unless you have someone constantly behind near the customers, just like the in-store HTC VIVE demos at gamestops and such.

Yeah, you can add an alarm thing on it, just making sure to attach the wire of it on the wire that are already on the device. But if it's gets damaged or dirty to the point being unpleasant... it's a double edged sword.

thing is, which is more likely to happen?
redeye from using an Oculus or 1000 different types of virus from playing with an in store joystick?
Wasted Potential 2016 年 4 月 15 日 下午 2:20 
I think a LOT of people are thinking, mall space is cheap now as malls are dying, rent out a big space.. get some Vives.. make money. Problem is.. I'd be worried too many people are getting the same idea at the same time.
Tux 2016 年 4 月 15 日 下午 2:21 
引用自 Wasted Potential
I think a LOT of people are thinking, mall space is cheap now as malls are dying, rent out a big space.. get some Vives.. make money. Problem is.. I'd be worried too many people are getting the same idea at the same time.

agree 100%.

Malls might become VR hubs more than actually malls...lol
moondxog3 2016 年 5 月 21 日 下午 2:40 
引用自 PlsDontSurrender
Today, I got this answer from Valve:
"Sorry about getting back to you late, we are currently a bit overwhelmed with messages. We are working on a SteamVR site license scheme under which the site operator will have to buy one copy of the game per installed place. Whether individual game developers will decide to become part of this scheme will be up to them. We expect to go live with the sign-up page for the licensing system in the next few weeks."

I believe it's been well over a few weeks since this had been posted. I'm still searching and emailing anyone I possibly can to answer this. I believe since you've had the most "in touch" answer with Valve, have you heard or found the way to get the licenses? Please, I need some info on this question.
vivegamer2938 2016 年 5 月 22 日 上午 10:09 
引用自 moondxog3
引用自 PlsDontSurrender
Today, I got this answer from Valve:
"Sorry about getting back to you late, we are currently a bit overwhelmed with messages. We are working on a SteamVR site license scheme under which the site operator will have to buy one copy of the game per installed place. Whether individual game developers will decide to become part of this scheme will be up to them. We expect to go live with the sign-up page for the licensing system in the next few weeks."

I believe it's been well over a few weeks since this had been posted. I'm still searching and emailing anyone I possibly can to answer this. I believe since you've had the most "in touch" answer with Valve, have you heard or found the way to get the licenses? Please, I need some info on this question.


moondxog3 - did you submit a support ticket with the question yet? The "Sorry about getting back to you..." reply looks to have been in Feb - so we are 3 months past the three weeks -
MechaDraco 2016 年 5 月 22 日 上午 11:25 
I do know that when I opened the Vive the first thing sitting there was the warrenty, and it clearly states on it, that the warrenty is voided if you use the Vive for any commercial use, so technically I wouldn't see why you COULDN'T use it for commercial use, just dont assume that your gonna be able to actually get any kind of repairs for it lol.
mumrik 2016 年 5 月 23 日 上午 10:09 
The ball seems to be rolling slowly, but rolling at least. There was a life sign maybe 2 weeks ago. A questionnaire asking for opinions on how the license scheme should work, e.g. if customers should use their own accounts or not.
最后由 mumrik 编辑于; 2016 年 5 月 23 日 上午 10:10
Coffee 2016 年 5 月 23 日 上午 10:57 
引用自 PlsDontSurrender
The ball seems to be rolling slowly, but rolling at least. There was a life sign maybe 2 weeks ago. A questionnaire asking for opinions on how the license scheme should work, e.g. if customers should use their own accounts or not.
If VALVE tkaes a cut from the sale, they should offer VR demo account IMO lol.
plasmoid 2016 年 5 月 23 日 下午 7:45 
If you don't mind voiding your VIVE system warranty,and produce your own content or license directly from other authors, then I don't see how ti couldn't be ok and purely up to you. (I'm Not a Lawyer) It'd be great to have public verification about this from Valve. I have a valid interest in commercial use of the VIVE for Conquer Mobile's PeriopSim medical training system.
mumrik 2016 年 5 月 24 日 上午 11:43 
I agree, plasmoid (but I'm not a lawyer either). Our VR arcade would mostly have games, so a common site license scheme would simplify things in our case.
panoramikinc 2017 年 1 月 30 日 上午 3:54 
I would love to know how to set up price for commercial use of VR game in my account?
I would appreciate any help!
Coffee 2017 年 1 月 30 日 上午 5:58 
引用自 panoramikinc
I would love to know how to set up price for commercial use of VR game in my account?
I would appreciate any help!

https://support.steampowered.com/kb_article.php?ref=3303-QWRC-3436
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发帖日期: 2015 年 7 月 8 日 下午 8:42
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