SteamVR

SteamVR

carl.kenner Aug 28, 2015 @ 9:58pm
DK2 won't turn on.
When I launch SteamVR, the camera turns on and everything seems to be working, except the Rift DK2 never changes from orange to blue. I have Windows 10 and Runtime 7.0. All versions of SteamVR have that problem (testalpha, beta, none). How do I get the Rift to turn on with SteamVR?
Also, if I run the Oculus Demo Scene so the Rift is on when I start SteamVR, all I see on the Rift is the demo scene, not SteamVR.
< >
Showing 1-15 of 16 comments
lil pug Aug 29, 2015 @ 2:46am 
downgrade to windows 8.1
amorphis_12 Aug 29, 2015 @ 8:09am 
Originally posted by carl.kenner:
When I launch SteamVR, the camera turns on and everything seems to be working, except the Rift DK2 never changes from orange to blue. I have Windows 10 and Runtime 7.0. All versions of SteamVR have that problem (testalpha, beta, none). How do I get the Rift to turn on with SteamVR?
Also, if I run the Oculus Demo Scene so the Rift is on when I start SteamVR, all I see on the Rift is the demo scene, not SteamVR.

Same problem here, seems steam is not yet 0.7 compatible :(
Ruuubick Aug 29, 2015 @ 3:01pm 
Steam is compatible with 0.7, tried Time machine VR yesterday with it and it worked perfectly.
Drudigger Aug 30, 2015 @ 12:53am 
I'm also running windows 10 with 0.7.0 all my games work that are updated, but with SteamVR it does not detect the HMD despite the games working :angry_creep:
aaron.leiby  [developer] Aug 31, 2015 @ 2:36pm 
Have you tried launching the Oculus demo scene from their config util and then exiting - after starting SteamVR. There was an application focus bug in v0.6.0.1 which this was a workaround for. I haven't had a chance to check out the 0.7 runtime yet.

More info here:
https://forums.oculus.com/viewtopic.php?f=34&t=24298

carl.kenner Aug 31, 2015 @ 9:21pm 
It worked! If I start SteamVR, then start Oculus Configuration Utility, then Show Demo Scene, then exit the demo scene, then the SteamVR applications start working!

Exiting SteamVR doesn't seem to turn the Rift off though, so I have to use Oculus Configuration Utility to do that again too.

Now that there is a workaround, I can keep developing, but it would be good if you would fix this bug. When I build my own Oculus applications against the 0.6 SDK, they don't have this bug.
Sylva Sep 2, 2015 @ 6:00am 
one thing, tf2 will NOT work with the new steamvr for direct mode.. and sadly i have 10.. and im LOCKED at 10..
carl.kenner Sep 3, 2015 @ 1:41am 
Originally posted by (S-F)Mr. Frog:
one thing, tf2 will NOT work with the new steamvr for direct mode.. and sadly i have 10.. and im LOCKED at 10..
Does SteamVR itself work for you? Or do you have to follow my steps.
goodjobbuddyvest Sep 4, 2015 @ 10:51am 
I followed the instructions:
1. Launch SteamVR
2. Show Demo Scene from Oculus Configuration Utility
3. Click Close Demo Scene button from Oculus Configuration Utility main window
4. Start our app

However the overlay is completly drowning out the scene behind it. Any suggestions?
feldy Sep 10, 2015 @ 8:52am 
I'm having the same issue. Even when trying to do the steam vr setup the menu overlay never goes away.
Gothmog Sep 11, 2015 @ 6:33pm 
Well, I actually tried the "Launch Steam VR - Oculus Demo Close Demo" method, and when I close the Oculus Demo I am on the Big Picture mode with my DK2. But everything moves like I have pretty low framerate and if I launch, for example, Team Fortress 2, I get a weird screen on my Oculus, like a white screen plus black lines and nothing more, while I see the split image of the game on my monitor. Any idea about how to fix that and make the game and the Big Picture to work properly?
Last edited by Gothmog; Sep 11, 2015 @ 6:33pm
ZZINKAT Sep 12, 2015 @ 11:04am 
оставил коментарий для ачивки :D
carl.kenner Sep 12, 2015 @ 11:18pm 
Originally posted by -=TLF=- Roxas:
I get a weird screen on my Oculus, like a white screen plus black lines and nothing more
The "weird screen" is the compositor grid room which is what the compositor draws whenever the game doesn't submit an image to the Rift for several frames. Games can choose what colour it is, and in the newer API version, can replace it with a skybox if they want.

Originally posted by -=TLF=- Roxas:
Any idea about how to fix that and make the game ... work properly?
There is a trick to fixing that... you have to run Virtual Desktop for the Oculus Rift and press F8, then Virtual Desktop will show that split image on the DK2.
https://www.reddit.com/r/oculus/comments/3kmyvs/half_life_2_workaround_for_win_10_runtime_07/
Kickflipkid687 Sep 13, 2015 @ 5:24pm 
I was having issues with my Nvidia card and Windows 10. But, once I updated to the newest beta drivers, it has been working just fine. Before that, the HDMI would also show orange/not connected. Also make sure to run the OVRServer with admin rights and then also have open the Oculus Config.

But, to see the Vive Demo stuff, I'm not sure how I did it. I was able to get into it at some point. Clicking on Steam VR, and one time saw the VR menu and launched some stuff.
Last edited by Kickflipkid687; Sep 13, 2015 @ 5:25pm
< >
Showing 1-15 of 16 comments
Per page: 1530 50

Date Posted: Aug 28, 2015 @ 9:58pm
Posts: 16