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Not to look in the sweet spot, but to look through the sweet spot.
If you look through the sweet spot, you should not see blurring or distortion, with the perfect design and manufacture of the lenses.
Ps vr2 on pc does not support eye tracking.
Eye tracking does not improve the quality, but worsens it. Quality is degraded where you don't look.
You're not looking at the sweet spot, but your eye's matrix feels the light delivered to the bottom of your eye, from the displays, through the optical channel of the lenses.
You have to think about it again. With new thoughts.
In vr, it's best to get into the habit of looking straight ahead, and when you want to look to the side, turn your head. This eliminates many problems, and makes everything cheaper and better.
This guy says he just got a PS VR 2 to use on his Steam & PS5 and the image is really blurry (current thread): https://steamcommunity.com/app/546560/discussions/0/4631484492942505145/
I was trying to learn a little bit about it to help him out because he seems unhappy with it.
I assure you that there are many people who cannot be helped.
PC vr is still at a level where it is a small segment suitable rather for enthusiasts who want to put effort into it.
If someone doesn't want to put in the effort, read, understand the settings, understand the limitations. Should stay with q3 and a store with phone vr games, or ps vr2 and sony console.
If someone wants to buy a pc vr and expects it to just work, should go to the vive store and buy a new vr kit there, because this is the only company that offers stable pc vr software.