SteamVR

SteamVR

SuperKrot Jan 5, 2016 @ 3:20am
SteamVR and Lazy Eye
Hi everyone.
I'm looking forward to buy and use HTC Vive. The problem is I was born with lazy eye, and I was never able to fix it.
There are a lot of people like me and because of this curse we aren't able to see stereo image.
I use games to train my Lazy Eye sometimes and have some results, but it's uncomfortably to play with a badge. More of this, I can do "training" only when I'm alone at home. So the ability to show the picture for the one eye would be a great feature at least for me. More training - more results.
Can SteamVR+HTC Vive be used without 3D? Can it show image for only one eye?
Last edited by SuperKrot; Jan 5, 2016 @ 3:34am
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Showing 1-11 of 11 comments
jashan Jan 5, 2016 @ 4:28am 
I've had a few people without depth perception in Vive-demos and in general, it still worked for them, even though obviously it was more difficult for them to interact with the scene. Not sure about lazy eye, though. One person with a very severe condition (I don't know exactly what it was) and one person with very strong nearsighted (-9 diopters) did feel very uncomfortable and had to stop the experience.

In general, if you're not wearing a badge in normal life, you wouldn't need to wear one when wearing the headset. If there are cases where it's significantly more comfortable if only one of the screens shows an image, it would be awesome to have that as a global setting for SteamVR.

I believe it would be possible to implement that in games as well but that would be an inferior solution because then you could only play games where the developers where even aware that this could be an issue.
Lhun Jan 5, 2016 @ 10:12am 
it might actually help with correction a little.
alinonstorm Jan 5, 2016 @ 7:58pm 
As a person with a dominate eye I can agree that 3D images can be extremely difficult some times.
kinnikunky Jan 6, 2016 @ 9:47pm 
I'm not sure about 'non-3d' with SteamVR. I use my cell phone with a custom 'Google cardboard' setup to steam PC with TrinusVR and it has the option to use 'fake3D' which is actual non stereo. As a side note, with TrinusVR you can also set the position of both render portals on the screen. So, I think it might be possible (might need the devs support) to offset the render position of just one eye to compensate for someone's 'lazy eye' thereby making true stereoscopic an option!

Do you think, if one screen was off to the side to match your eyes, it might work to display true stereo?
SuperKrot Jan 6, 2016 @ 11:53pm 
Originally posted by kinnikunky:
I'm not sure about 'non-3d' with SteamVR. I use my cell phone with a custom 'Google cardboard' setup to steam PC with TrinusVR and it has the option to use 'fake3D' which is actual non stereo. As a side note, with TrinusVR you can also set the position of both render portals on the screen. So, I think it might be possible (might need the devs support) to offset the render position of just one eye to compensate for someone's 'lazy eye' thereby making true stereoscopic an option!

Do you think, if one screen was off to the side to match your eyes, it might work to display true stereo?
Lazy eye it's not just misaligned eyes. Currently my brain ignores the picture from my left eye because my "eye sight system" wasn't developed well in my childhood. I can see with lazy eye if my healthy eye is closed or if I force myself to use both eyes. But my brain unable to fuse two pictures into one stereo image, so I see two images, one of them is like fantom. My lazy eye focuses well and distinguish colors. If I try to describe my vision with my lazy eye I tell that it's like side vision in the whole vision area.
Your suggestion won't help. I need to train my brain and this is what I'm doing using games. VR will help a lot using special programs. But with regular games it's better for me to have the ability to turn off one display from the healthy eye side to make my lazy eye work harder.
More of that it would be great if VR allow me to display 2D picture. Because if you watch 3D with only one eye you see a broken picture.
Sorry for possible grammar mistakes. English is not my first language
Last edited by SuperKrot; Jan 7, 2016 @ 12:05am
AussiLightning Jan 10, 2016 @ 7:22pm 
Im not quite in the same boat, my off eye fatigues and then moves off center. (on 5 hours sleep its off to the side a bit, full nights sleep its centered)
I am looking at VR as an interactive treatment to strengthen my eye and dependence on the eye. There are some google cardboard/ 3D games that are designed as a treatment already. they require both eyes to be used by either reducing the quality of the strong eyes screen or including more information on the weak eyes screen.

The more my brain needs the information, the more it will push the weak eye to get it, it the more it will get used, the stronger it will become.
SuperKrot Jan 10, 2016 @ 11:46pm 
Originally posted by aussilightning:
Im not quite in the same boat, my off eye fatigues and then moves off center. (on 5 hours sleep its off to the side a bit, full nights sleep its centered)
I am looking at VR as an interactive treatment to strengthen my eye and dependence on the eye. There are some google cardboard/ 3D games that are designed as a treatment already. they require both eyes to be used by either reducing the quality of the strong eyes screen or including more information on the weak eyes screen.
Can you post links of this games?
SuperKrot Jan 13, 2016 @ 12:31am 
Originally posted by aussilightning:
3d tetris
http://steamcommunity.com/app/250820/discussions/0/451850020336713285/?tscn=1452498400
Please, check the link. It seems you've posted the link of this discussion.
Last edited by SuperKrot; Jan 13, 2016 @ 12:41am
SuperKrot Jan 13, 2016 @ 1:04am 
Check this http://lazyeyegames.com/
Not VR, but can be usefull. Also you can find this games in Play Market.
st4rb3rry May 18, 2016 @ 9:52pm 
Hi i also have a lazy eye got a htc vive and I can use it perfectly fine and I don't know if its for vive but they are making a vr game to help with lazy eyes
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Date Posted: Jan 5, 2016 @ 3:20am
Posts: 11