SteamVR

SteamVR

Pcvr with quest 3
So I’ve been trying to get my quest 3 working with steamvr and two things are bothering me.

* Connecting to the PC. I read from more than one source that the quest link cable is ripoff and you should get a generic USB 3.1 C cable so I did. But then some games were really laggy like Everspace, so then people say to use Virtual Desktop so I bought that. Is that really the best way and if so, how can a 3rd party app over Wi-Fi be better than a hardwired setup?

* Games. So after I got Virtual Desktop running things seemed smoother I browsed the VR section on steam and found subnautica . Super high rating and it says it’s VR supported. Game starts up and the controllers don’t seem to work. A few buttons work but the right thumb stick doesn’t and there’s no way to use the quick bar. Then I see in the forums that people say you need a mod and the VR part is broken. So my question here is, how many games are like this? I guess the high review score on subnautica was not related to the VR but it does say it has VR support. Are all the games in here going to require mods and tweaks to work with the quest 3?

I’m just kind of confused and frustrated because people seem to be raving about pcvr and how much you can do with a 3rd party headset, but so far getting any of it running and working well is huge PITA.
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grzegorz77 Jul 7, 2024 @ 1:27am 
Originally posted by ChiefScientist:
Pcvr with quest 3

So I’ve been trying to get my quest 3 working with steamvr and two things are bothering me.

* Connecting to the PC. I read from more than one source that the quest link cable is ripoff and you should get a generic USB 3.1 C cable so I did. But then some games were really laggy like Everspace, so then people say to use Virtual Desktop so I bought that. Is that really the best way and if so, how can a 3rd party app over Wi-Fi be better than a hardwired setup?

* Games. So after I got Virtual Desktop running things seemed smoother I browsed the VR section on steam and found subnautica . Super high rating and it says it’s VR supported. Game starts up and the controllers don’t seem to work. A few buttons work but the right thumb stick doesn’t and there’s no way to use the quick bar. Then I see in the forums that people say you need a mod and the VR part is broken. So my question here is, how many games are like this? I guess the high review score on subnautica was not related to the VR but it does say it has VR support. Are all the games in here going to require mods and tweaks to work with the quest 3?

I’m just kind of confused and frustrated because people seem to be raving about pcvr and how much you can do with a 3rd party headset, but so far getting any of it running and working well is huge PITA.


*** Warning !!! ***

Be prepared, because you will get a very controversial, and unpleasant but true answer.


(I'm not an English speaker, I use a translator)


Problems with connecting to the PC:
-- Some will have them, others will not. It depends on the hardware, skills, and software, and it will be random and variable over time. --

Why is this happening?

Conflict of interest. Facebook has an interest in buying games in their store. But afraid of bad feedback that their set doesn't work. So it will always be "difficult", but possible.

The problem of "too thin a cable". Other vr headsets have a cable that transmits the image - simple and effective, but it's an expensive cable. The cable is very firmly fixed.
Quest sets have the option of connecting with a cable, but this cable works like sending over the Internet, the image to be sent is compressed, this causes a noticeable loss of quality (the difference is not huge, but it is there) and problems regarding this compression. Depending on the software, the quality of the usb device on the computer motherboard, the quality of the cable, the wear and tear of the plug socket connections, the movement of the cable causing the movement of the plugs and many other factors.

So for some it is better to connect the quest 2, especially the quest 3 via wifi. But you may encounter problems here too. The "cable" is also "too thin" here. Here, too, the image is compressed. So again, here we have problems with the quality and cooperation of the software. With the quality (not to be confused with the price) of the router. Compatibility between the router radio chip and the radio in the quest. The number of wifi interferences. The amount of interference caused by household appliances and power grids. The user's knowledge of radio wave propagation is also crucial. So if your knowledge ends with the number of bars near the antenna picture, you can significantly improve the quality of wifi connections, increasing the level of your knowledge about radio networks.
This was a shortened list of problems that may arise.


To sum up, it can vary. Different for everyone. Taking the time to research, luck, willingness to read and test, can improve a lot if you run into problems

The quest 2 and quest 3 sets also have the advantage compared to pc vr that it works like a game console. You put it on your head, you pay, it works.

A pc vr offers more capabilities, and better image quality, but it is more expensive and requires more knowledge than a game console.


(I'm not an English speaker, I use a translator)

I don't judge whether vr quest sets are good or bad. I try to describe the problems that can be encountered, their advantages and disadvantages.
grzegorz77 Jul 7, 2024 @ 1:55am 
Subnautica.

Yes, it's a lot of positive feedback, and it's a great game. But these opinions are mostly for a flat version of the game. I have about 400 hours in this game, of which about 2-3 hours in the flat version. This is one of two games, worth recommending, with limited vr support before vr kits had vr controllers (The second game is hellblade). So you play with an xbox gamepad.
The game really doesn't like alternating running flat - vr. When turned on with the intention of playing vr, try never touch the mouse (start the gameplay with the vr pad). Make sure the xbox pad is turned on and woken up before launching the game.
(I never installed any mods).

In the game, you will encounter minor vr issues, but the immersion is excellent, and the vr mode itself is an amazing adventure.

The vr games are of different quality, and they are compatible with different vr headsets. Some will be compatible with quest 3 and others will not. Most should work better or worse.
It's probably better to choose games described as vr only.
In the description there is also an icon for support for vr controllers, which subnautika does not have.

Almost 100% of vr games (vr only) will work with quest 3 without mods. In some games, you will need to change the steam bindings, for support for your "Touch" controllers (there are 5 versions of "Touch").

People see a huge difference when they go from flat shooting games to vr shooting games. But I recommend you to try other, less popular vr games. In vr, other games give me the best feeling than the games I liked the most as flat.

See e.g. this:
https://store.steampowered.com/app/512270/Home__A_VR_Spacewalk/
ChiefScientist Jul 7, 2024 @ 8:58am 
Thanks for the detailed reply. I have a DualShock 4 controller, I’ll try that with Subnautica. And for the next game I’ll try filtering for VR only.
grzegorz77 Jul 7, 2024 @ 10:09am 
Originally posted by ChiefScientist:
Thanks for the detailed reply. I have a DualShock 4 controller, I’ll try that with Subnautica. And for the next game I’ll try filtering for VR only.

I don't know anything about it, but I see that the DualShock 4 is a Sony controller. I don't know what the compatibility of sony controllers is.

I wrote specifically about the xbox controller, because it was added to the first generation vr goggles, when there were no vr controllers yet.

link:
https://www.roadtovr.com/oculus-rift-review-prologue-to-a-new-reality/

It was this controller, and every old vr game that you control with a controller is compatible with this model.
I don't know what it's called, I don't know about xbox and sony controllers.

edit:
But of course try it, maybe it works
Last edited by grzegorz77; Jul 7, 2024 @ 10:10am
ChiefScientist Jul 8, 2024 @ 7:44am 
I think the dualshock 4 is working pretty well so far, but I need to check some of the community bindings to see what's available.

Back to the question of the connection, I think I understand what you were saying about the cable being subpar compared to the Valve Index or something that was intended to be hardwired, but the numbers still seem odd to me. My current setup is that my pc is hardwired to my router (which I think is Wifi 6, but maybe not 6E, it was provided by my cable company), and the Quest 3 is on the 5Ghz channel with lots of bars. I'm running Virtual Desktop and Subnautica is quite smooth, but the settings in Virtual Desktop will allow up to 500 Mpbs. That seems like a lot given that Netflix can send a 4k signal to my TV at about 25-30Mbps, Also, how is that better than a USB 3.1 cable that claims it can do 5 Gbps? Is it just the oculus link software that's to blame?
grzegorz77 Jul 8, 2024 @ 8:51am 
Originally posted by ChiefScientist:
I think the dualshock 4 is working pretty well so far, but I need to check some of the community bindings to see what's available.

Back to the question of the connection, I think I understand what you were saying about the cable being subpar compared to the Valve Index or something that was intended to be hardwired, but the numbers still seem odd to me. My current setup is that my pc is hardwired to my router (which I think is Wifi 6, but maybe not 6E, it was provided by my cable company), and the Quest 3 is on the 5Ghz channel with lots of bars. I'm running Virtual Desktop and Subnautica is quite smooth, but the settings in Virtual Desktop will allow up to 500 Mpbs. That seems like a lot given that Netflix can send a 4k signal to my TV at about 25-30Mbps, Also, how is that better than a USB 3.1 cable that claims it can do 5 Gbps? Is it just the oculus link software that's to blame?


The amount of possible data transferred has nothing - literally nothing - to do with the number of bars.
My knowledge of English does not allow me to explain this.

Signal power (but not quality) indicator is RSSI - An optimistic interpretation of this marker is the number of lines near the antenna.

Ok, I'm giving up.
You can read about rssi, snir and others on the internet in your language.


Try to lower the power of the router if you have the opportunity.
When you reduce the power, you reduce interference, and you will likely increase the amount of data that can be transmitted.

This is the value with which the virtual desktop will try to send, not how much the quest 3 can manage to receive, in given conditions.

Netflix is lying, the transmitted image has nothing to do with the uncompressed image of these parameters.

These are theoretical speeds.
And your network devices (including usb) would start to shine like the sun if they tried to keep them at these speeds continuously.

Electricity has to pass through the cable - these are the mythical data.
By disturbing this current, you send "digital data" through the cable.
Consumer transmitting equipment and receiving equipment, can only do this effectively for a short time.
The quality of the consumer cable does not allow it either.

We can't send an uncompressed image with consumer devices today.
That's why serious vr kits have an hdmi or dvi cable.

You ask what is to blame. - Marketing Department.
They wanted the vr set to work on a usb cable. On one thin, cheap cable that you can buy at any store.
Other VR headsets use fiber optic cables that have converters for a regular electrical signal in the plugs.
They wanted it to work via wifi from a pc. Not today, not for this money.
But the engineers performed a miracle. And it works. They performed many tricks.
The problems stem from these tricks. If you remove the tricks, it has no right to work.
grzegorz77 Jul 8, 2024 @ 3:52pm 
We wrote about the theory, but all in all, you want to make it work.

The best options are to buy a recommended good quality cable. Not necessarily original as you wrote, which is very expensive. But you need a good cable, one that has wires with a high copper content. Plugs made with high precision, and good quality contacts. Also, don't overdo it with the length, the length is a serious problem for your transmitting chip on your computer's motherboard. All in all, you need a community-recommended cable. Which is recommended by the community, for quests.

If you are going towards wifi, place the router 150 cm from the walls, at head height. The rest is the settings. Reducing the amount of other wifi devices should reduce the amount of noise. First of all, devices connected to this router via wifi.
I'm sure there are many guides on the web about how radio waves propagate at given frequencies, and how to improve transfers.
PC gaming in general isn't plug in play due to nature of different hardware setups. So if you are coming from console gaming, you will find it frustrating at times.

But PCVR is still vastly superior to standalone VR if you have even moderate PC hardware. The processors inside your Quest 3 headset is no match for high end PC hardware.

For Wifi, as you noticed, Virtual Desktop is a must. Its vastly superior and easier to any other wireless option.

As for hardware, the first thing you need is a separate Wifi 6 router. Meaning that the Wifi router you use for VR should be separate and only transmit data between your PC and VR headset. No other devices should interfere with that router. So you don't need any other channels except the 5Ghz one that connects to your headset. Every other channel should be closed. Lastly the VR router should be in direct sight of the VR headset. No objects in between.

Constancy rather than maximum bitrate should be your priority.

As for games, they vary just like normal games. The games with best VR implementation are ones that are 'VR only'. So in games that can run on both VR and normal flat screen, the VR implementation takes a back seat as the priority goes to the wider and hence more profitable customer base of normal gamers.

A lot of VR games are made by indie developers and they are more like experimental or showcase products. They aren't meant for making a lot of money for obvious reason. Which is why you will find that most VR games don't have that polish touch that you find in AAA games.

Having said that there are still great VR games to experience PCVR. Some have better functionality while others have stunning visuals.
Some of the best VR games that I have played are Beat Saber, Moss 1+2, Red Matter 1+2, Vertigo 1+2, Alyx, VTOL, Kayak VR, Bonelab, Boneworks, X-Plane 12, FS4, Room VR.
These games are like out of the box VR ready and don't need any workarounds / mods or third party apps.

Then there are games that may need some work to get it right but the experience is worth it.
Like MSFS 2020 is like the best thing you can experience in VR in terms of visuals and immersion. It lacks in VR contorls compared to X-plane 12 and FS4 but in visuals nothings beats it if you have the PC hardware to run it.
Last edited by 💢𝓐ℓ ¢нємιѕт💢; Jul 10, 2024 @ 2:07am
grzegorz77 Jul 10, 2024 @ 2:28am 
This is a great entry, which is very light and pleasant to read. :p2chell:
ChiefScientist Jul 29, 2024 @ 7:21pm 
Thanks for the info. I use linux as my main PC, so I'm not afraid to tinker with settings to get things to work. I'll give some of the games you mentioned a try. I still find it weird though that a 3.1 USB cable is inferior to a wifi signal. I've seen devices on USB get <1ms latency and it claims to have the same bandwidth as wifi 6. Is the quest software on the PC side to blame? Virtual Desktop does a good job of breaking down the latency numbers in the HUD, but I don't see that info when hard wired.
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Date Posted: Jul 6, 2024 @ 9:26pm
Posts: 10