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Teleport locomotion is a hedge against motion sickness, since everything going dark for a second, then suddenly you're in a new location, is less jarring to many individuals than smooth locomotion. With smooth locomotion, the constant discord between what your eyes are telling you and what your inner ear is perceiving commonly leads to acute motion sickness.
Some fun facts, SteamVR Home is from the first days of VR and early VR developers were strongly influenced by research showing VR motion makes people motion sick. This made game developers gung-ho on roomscale games, and many early games actually required more playspace than people had, paradoxically shutting out players for a different reason entirely. Many developers thought the solution to VR limitations were wave shooters and wheelchair simulators.
The second generation of VR game developers were faced with unexpected numbers of standing and seated VR players in minimal playspaces getting VR legs to use smooth locomotion and virtual turning. Lack of early movement standards lead to a lot of these game developers trying different things (press to turn, swipe to turn, movement relative to head or controller or "chest" or something else).