SteamVR

SteamVR

Any simple way to use "normal walking" and not teleporting ?
Hi,
i'm new to VR, using a Pico 4, virtual desktop steamer and Steam VR.
In the few games i've test, there are options to set the movement to "normal" and not "teleportation/angle rotation" on sticks (and i don't get how teleportation feels any good with VR btw).
In Steam VR, i don't find any options to set that.
Google is not helping me either.
Any idea ?
Thanks.
Originally posted by ajb1978:
That's going to be game-specific. The Steam VR Home uses teleport locomotion exclusively AFAIK, although I haven't really bothered to try changing it because I don't spend much time there. Every individual game is going to have its own settings, so that's where you need to look.

Teleport locomotion is a hedge against motion sickness, since everything going dark for a second, then suddenly you're in a new location, is less jarring to many individuals than smooth locomotion. With smooth locomotion, the constant discord between what your eyes are telling you and what your inner ear is perceiving commonly leads to acute motion sickness.
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ajb1978 Jun 6, 2024 @ 2:30pm 
That's going to be game-specific. The Steam VR Home uses teleport locomotion exclusively AFAIK, although I haven't really bothered to try changing it because I don't spend much time there. Every individual game is going to have its own settings, so that's where you need to look.

Teleport locomotion is a hedge against motion sickness, since everything going dark for a second, then suddenly you're in a new location, is less jarring to many individuals than smooth locomotion. With smooth locomotion, the constant discord between what your eyes are telling you and what your inner ear is perceiving commonly leads to acute motion sickness.
Bob Loblaw Jun 6, 2024 @ 5:35pm 
Yes, SteamVR Home is teleport only.

Some fun facts, SteamVR Home is from the first days of VR and early VR developers were strongly influenced by research showing VR motion makes people motion sick. This made game developers gung-ho on roomscale games, and many early games actually required more playspace than people had, paradoxically shutting out players for a different reason entirely. Many developers thought the solution to VR limitations were wave shooters and wheelchair simulators.

The second generation of VR game developers were faced with unexpected numbers of standing and seated VR players in minimal playspaces getting VR legs to use smooth locomotion and virtual turning. Lack of early movement standards lead to a lot of these game developers trying different things (press to turn, swipe to turn, movement relative to head or controller or "chest" or something else).
Last edited by Bob Loblaw; Jun 6, 2024 @ 5:37pm
CaMarchePas Jun 6, 2024 @ 6:52pm 
Thanks for the answers !
PsychoKiller Jul 14, 2024 @ 2:54pm 
Wish they would change this. Now that oculus home is gone I'm starting to get into the steam home and wanting to decorate it like I did oculus home. Would be easier with normal motion instead of teleport. I'm actually quite surprised that they haven't given us a choice in how we want to move around in the home. I'm hoping that steam will give us the choice eventually.
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Date Posted: Jun 6, 2024 @ 1:02pm
Posts: 4