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Αναφορά προβλήματος μετάφρασης
People want the Vive's ability at the rifts price.
Yea, it doesn't even half the capability of Rift's single tacker, but not everyone knows that.
Edited to add; Although if you where to use two Kinect 2.0 sensors, you could come up with a better system then the Rift. While I don't think they track as fast as the Rift, they track better then the Kinect sensors. Having two Kinect 2.0 sensors would alow for more correct tracking like the Vive at a close tracking rate to the Rift. But this is only a viable option if you already own a Rift, willing to spend the money on Kinect 2.0 sensors (alot more expensive, and less likely to have laying around), and can write your own software.
I assume we already answer the OPs quest to his satisfaction.
https://plus.google.com/+TimAidley/posts/HNrGqjzB2th
You do need to make a great long umbilical cord - I had HDMI,USB,Power and audio cords bundled together to make a ~10m extension.Although the tracking on the Kinect 1 is very rough, it's not nearly as bad as an experience as you might think - I didn't have anyone who tried it experience any nausea. I tended to find that errors in the Kinect tracking would result in small jumps of position rather than slides.
It was fun being able to see your whole body move, when the tracking was working properly. Now I have a Pre I am planning on resurrecting that project, but I might keep Kinect support in, just to track your body and legs.