SteamVR

SteamVR

temps Apr 8, 2023 @ 11:16pm
PS VR 2 Isn't Really 4K
I was looking at the tech specs for PS VR 2, and it says it has two 2000x2040 displays, which I take to mean there are 2000x2040 pixels per eye. A pretty good resolution for VR and considering it's OLED, I suppose.

But they are marketing it as "4K" resolution.. lol.

4K is like 3840x2160 or something like that. Way more pixels than PS VR 2 provides per eye.

But it's probably good though because of being OLED.
Last edited by temps; Apr 9, 2023 @ 3:25am
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Showing 1-8 of 8 comments
Hugh J nuss Apr 8, 2023 @ 11:39pm 
Brother

2000x2040 x 2 is larger than 3840x2160
Angelus Apr 9, 2023 @ 1:43am 
Psvr2 is garbage

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PSVR2 - Ghosting issues - Horizon Call of the Mountain https://youtu.be/gmYPcInrG6A

PSVR2 - Wobbling Reprojection Artifacts - Horizon Call of the Mountain
https://youtu.be/DJ_IxCJksXM

PSVR2 - RE8: Village - Ghosting issue https://youtu.be/fi1_K8Mkzyc

PSVR2 - Re8: Village - Screen Wobbling Reprojection artifacts
https://youtu.be/jAmCx03ZRO4

MURA on PSVR2 - Through The Lens / Real
Footage
https://youtu.be/tbbjbrtjjIY

PSVR2 Blurry Graphics Controversy Explained!
https://youtu.be/NvajYqgA1Bw


PSVR 2 TYPE WRITER ZOOM IN SHOWING GHOSTING EFFECT THAT DOES NOT EXIST
ACCORDING TO BOOTLICKERS
https://youtu.be/ez9ALsMsXbI


PSVR 2 AND THE DOUBLE IMAGE EFFECT THAT NOONE TALKS ABOUT ! How could they not see it?
https://youtu.be/CkVV4MkCI7s

PSVR 2 In-Depth Review - Not For Me
https://youtu.be/QgTh4W5JADA

—————————

Quest2 - Re8: Village https://youtu.be/doOdU7Q3ZGc

Quest Pro - Re8: Village - OpenXR, Airlink
https://youtu.be/JwZwIjsslG8

Quest Pro - Re8: Village 02 - OpenXR, Airlink
https://youtu.be/3dgtPZem7wo

Quest Pro - BigscreenVR
https://youtu.be/wo3gXlhZSzs

Meta Quest Pro Through The Lenses | PCVR |
MSFS I RT× 4090 FE
https://youtu.be/WbTwHGiEYIY

https://youtu.be/zDcc2pNbyG4

Microsoft Flight Simulator - Spectacular VR
Visuals through the Lens of Oculus Quest Pro
https://youtu.be/GHwldg9zFBk

Quest Pro Local Diming
https://youtu.be/n5rZNSGQEzY

Quest Pro - Through the Lens - Project Cars 2
https://youtu.be/eij2msSF2AA
temps Apr 9, 2023 @ 3:22am 
Originally posted by TC SKATES:
Brother

2000x2040 x 2 is larger than 3840x2160

2000x2040x2 is not the level of image detail you see with the PSVR2. The per eye resolution is the resolution in the image you will actually see, and that is 2000x2040... which is considerably smaller than a true 4K image (3840x2160).
Last edited by temps; Apr 9, 2023 @ 3:23am
Gracey Face Apr 9, 2023 @ 3:05pm 
Originally posted by temps:
2000x2040x2 is not the level of image detail you see with the PSVR2. The per eye resolution is the resolution in the image you will actually see, and that is 2000x2040... which is considerably smaller than a true 4K image (3840x2160).

This isn't true. You see overlap but there's also area each eye sees that the other doesn't, and each eye sees seperate images in order to create depth so it's not like you're looking at the one image.

But on topic 4k doesn't mean anything more specific than ~4k pixels on the horizontal, which 2 2k screens counts as.
Gracey Face Apr 9, 2023 @ 3:12pm 
Originally posted by Angelus:
(Snipped)

A couple of your issues happen on all headsets.
For example all reprojection is wobbly (as well as having other issues) which is its main downside.
Or ghosting, which all screens do because even though they have <1ms pixel response times advertised in reality that's one shade of grey to a slightly different shade of grey (simply called GtG). Large transitions in brightness or colour have consequential larger response times. The ghosting in your videos doesn't even look that bad to me personally, but it might be different in person.
Or "MURA", which again happens on all screens because its not possible to deliver completely perfectly even voltages and signals to each pixel. OLEDs happen to be worse for it than LCDs because their pixels have a greater array of potential brightness and hue.
Also the blurriness problem from the F1 video. Again that's a problem with all screens because screens have low pixel density compared to reality. It's especially a problem in VR however because VR is a relatively small number of pixels over a relatively large field of view so image clarity decreases much more significantly. This is why basically every flight sim in existence has a zoom function for example, it is meant to roughly simulate human visual clarity.
Last edited by Gracey Face; Apr 9, 2023 @ 3:19pm
its still gonna look pretty awesome, who really is gonna complain , long as the thing turns on an works most people on steam vr can't even get it to work so like psvr might be better for those people.

at least you know if you own a ps5 console and plug the psvr2 in its gonna play as they intend it to.
Mário Apr 14, 2023 @ 2:14am 
hi
DmAnd Apr 14, 2023 @ 1:57pm 
Is quest pro link and air link quality better then quest 2?
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Date Posted: Apr 8, 2023 @ 11:16pm
Posts: 8