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2000x2040 x 2 is larger than 3840x2160
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PSVR2 - Ghosting issues - Horizon Call of the Mountain https://youtu.be/gmYPcInrG6A
PSVR2 - Wobbling Reprojection Artifacts - Horizon Call of the Mountain
https://youtu.be/DJ_IxCJksXM
PSVR2 - RE8: Village - Ghosting issue https://youtu.be/fi1_K8Mkzyc
PSVR2 - Re8: Village - Screen Wobbling Reprojection artifacts
https://youtu.be/jAmCx03ZRO4
MURA on PSVR2 - Through The Lens / Real
Footage
https://youtu.be/tbbjbrtjjIY
PSVR2 Blurry Graphics Controversy Explained!
https://youtu.be/NvajYqgA1Bw
PSVR 2 TYPE WRITER ZOOM IN SHOWING GHOSTING EFFECT THAT DOES NOT EXIST
ACCORDING TO BOOTLICKERS
https://youtu.be/ez9ALsMsXbI
PSVR 2 AND THE DOUBLE IMAGE EFFECT THAT NOONE TALKS ABOUT ! How could they not see it?
https://youtu.be/CkVV4MkCI7s
PSVR 2 In-Depth Review - Not For Me
https://youtu.be/QgTh4W5JADA
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Quest2 - Re8: Village https://youtu.be/doOdU7Q3ZGc
Quest Pro - Re8: Village - OpenXR, Airlink
https://youtu.be/JwZwIjsslG8
Quest Pro - Re8: Village 02 - OpenXR, Airlink
https://youtu.be/3dgtPZem7wo
Quest Pro - BigscreenVR
https://youtu.be/wo3gXlhZSzs
Meta Quest Pro Through The Lenses | PCVR |
MSFS I RT× 4090 FE
https://youtu.be/WbTwHGiEYIY
https://youtu.be/zDcc2pNbyG4
Microsoft Flight Simulator - Spectacular VR
Visuals through the Lens of Oculus Quest Pro
https://youtu.be/GHwldg9zFBk
Quest Pro Local Diming
https://youtu.be/n5rZNSGQEzY
Quest Pro - Through the Lens - Project Cars 2
https://youtu.be/eij2msSF2AA
2000x2040x2 is not the level of image detail you see with the PSVR2. The per eye resolution is the resolution in the image you will actually see, and that is 2000x2040... which is considerably smaller than a true 4K image (3840x2160).
This isn't true. You see overlap but there's also area each eye sees that the other doesn't, and each eye sees seperate images in order to create depth so it's not like you're looking at the one image.
But on topic 4k doesn't mean anything more specific than ~4k pixels on the horizontal, which 2 2k screens counts as.
A couple of your issues happen on all headsets.
For example all reprojection is wobbly (as well as having other issues) which is its main downside.
Or ghosting, which all screens do because even though they have <1ms pixel response times advertised in reality that's one shade of grey to a slightly different shade of grey (simply called GtG). Large transitions in brightness or colour have consequential larger response times. The ghosting in your videos doesn't even look that bad to me personally, but it might be different in person.
Or "MURA", which again happens on all screens because its not possible to deliver completely perfectly even voltages and signals to each pixel. OLEDs happen to be worse for it than LCDs because their pixels have a greater array of potential brightness and hue.
Also the blurriness problem from the F1 video. Again that's a problem with all screens because screens have low pixel density compared to reality. It's especially a problem in VR however because VR is a relatively small number of pixels over a relatively large field of view so image clarity decreases much more significantly. This is why basically every flight sim in existence has a zoom function for example, it is meant to roughly simulate human visual clarity.
at least you know if you own a ps5 console and plug the psvr2 in its gonna play as they intend it to.