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It's not even slowing down.
Is it still a niche? Yes. Has it ever been more alive and active than it is? No.
It has been in constant growth, it's just not going as fast as some people want.
Another bait topic about the same.
Why are you doing this, after all, no one even gives a jester reward anymore.
I hope that is indeed the case, I feel like VR is heavily under utilised at the moment. And given the ludicrous price spike in PC parts these last few years, it is easy to see why. I hope that doesn't seal PCVRs fate.
I have no interest in internet points or validation from the faceless masses. It is a legitimate question based on my observations so far this year. But seeing as you think steam awards are actually some kind of genuine reward, have a slow clap on me.
At any rate, It's a forum, people asks questions, even some that may bore you. Make peace with it.
Your answer is as reliable as your account it was yesterday.
Which is already a private account today.
Not entirely certain what you are trying to say, but I am sure it was meant to be very witty.
Oculus although it's not my favorite headset made it so more peoples can aford VR and I tip my hat to them for that cause more peoples are telling others to try it and it grows
VR is always dead, with brief spurts of hype. That's how it's been since the 90's at least. This most recent hype spurt is the biggest in magnitude and duration it's ever had though so maybe it won't die as much as it has in the past.
That being said you talk about
When has VR ever had full games? Closest I can think of is Alyx and even that is watered down. I don't think there's ever been a "full game" released for VR that wasn't a VR port of a regular game.
To answer that question go to store and on the left column pick VR, you'll get only VR games and you will see a lot of them and that's not counting all the oculus exclusive games (when you log in oculus with your oculus headset) you will never see here on Steam.
Besides, it doesn't really matter if the game is ported to VR because it's a whole different ball game when you play that game VR, I was bored of gaming, last flat screen game I played was Unreal Tournament 3 decades ago, till I bought a headset and now all I play is VR and I'm on here every day, VR revived gaming for me.
So your response to "The only full games you get on VR are flat screen ports" is "yes but you're wrong!"..? lmao.
That being said VR if you just use VR ports of real games is decent enough, problem is that actual official VR ports will eventually dry up and VR mods aren't always playable and things like VorpX aren't really VR.
Also Unreal Tournament wasn't 3 decades ago. If you're going to lie to try to sound more authoritative, not that it actually works, you should double check your dates.
a few major issues with VR is the overhead, which not everyone has a PC and not everyone has a VR helm.
i think a major shift from PC VR into Cellphone VR is needed because we all have cellphones, they are perfectly cappable of hangling VR streaming. infact you can use some of the VR apps in streaming mode for 360 movies with a Cellphone and a decent vr cellphone headset box
what i really don't understand was valve put in millions to produce an manufacture their own steam index vr helm, but why did they do this without committing to produce titles for it.
Valve said it was only intended to generate a bit of hype for the concept. They aren't a game development studio any more, actually making games is much more involved and much less profitable than just running steam.
I can track my play time using Steamcharts quite often as I was the only one playing.