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Stupid huh.
Personally, I don't think that it is all like your 7.1 example either... it's more that I've got one device plugged into one computer, so why would there ever be a need for the user to pick between two different audio choices that both go to the same headphones?
Elite dangerous has such an option. That game works on desktop and hmd displays. When on desktop, you need to set the preference to stereo, 5.1, 7.1, and the last option is for the hmd. So if you have gunfire and you turn your head, let's say left, you hear main guns on your right ear. Otherwise, the sound followed your visual perspective.
It's not that you need to disagree with me, the fact is, pc needs to have options and the user needs to be knowledgable. Just like you you had no knowledge of this.
If you disagree, you need to admit failure in your understanding. A pc is not a ps4. And people with lack of knowledge Need go to ps4.
That giant sheet in the box don't seems to cover that and I can only find a PRE HTC VIVE user manual dgitally that cover a bit but far from all the important infos.
I wish there would be some actual PDF of an in-depth manual.
In fact, I would have enjoyed an actual printer guide too. But yeah, a digital one could be fine.
Would be even better to be able to go at the toilet while having the HTC VIVE on the head and reading it virtually while taking a ♥♥♥♥. (Cuz we all know that the text on the bottle of room air freshener gets repetitive.)
Just no. You are completely misunderstanding every single part of my post.
First, I am not at all talking about choosing how many channels of audio. This is the Vive for zero reason showing up as TWO DIFFERENT DEVICES in Windows Playback Devices. It's not a matter of choosing between VR Headphones and VR speakers. It's a matter of choosing between Vive HDMI audio, and Vive USB audio. (Spoilers, they're the same damn thing, just going over different parts of the 3-in-1 cable).
Secondly, I am very much clear of the difference. The entire point of this post is it makes no sense to the mass audience.
And finally, this sort of PC master race BS is going to be a problem if we want to see VR catch on. There is zero reason for this extra complexity. "If you're too dumb, get a PS4" is not the solution.
It's confusing for no reason. There is zero reason for both to show to the end-user.
With attached headphones, Vive offers hi-fidelity sound that can distinguish between noises that are supposed to come from behind you or move horizontally in front of you. In other words, flat, uni-directional sound won’t take you out of this world. "
http://readwrite.com/2015/03/06/htc-vive-awesome-demo-hands-on/
so your saying its in stereo? ohh my god.
well, the whole point of this conversation is pc cannot cater to one because its used for many different things. You need to know your technology.
audio is not stereo from the vive btw.
Actually, there is a good reason for it.
USB audio goes to the extra USB jack inside the HMD.
The Vive pre included a cable that would let you plug in a USB headset rather than use the headphone jack. I don't know what the cable isn't included with the consumer hardware, but it works just fine with the cable. I hooked up my USB headset to my Vive and it works great.
This has litterally nothing to do with what the OP is talking about.
A USB jack is a USB jack, no matter whether you're set to Vive USB Audio or Vive HDMI Audio. If I plug a USB DAC into the Vive USB jack, it shows as another device entirely.
My suspicion is that the USB connection is there for when using DisplayPort into the link box and that the HDMI connection is for HDMI into the link box... but if that's the intent, then the driver software should be able to only expose the connection that is actually being used, in my opinion.
Binaural audio is still stereo, just using a HRTF to put that audio in 3D space. Just like how you only have two ears and hear in 3D. But more importantly, like what was already said, every single post you have made has had nothing to do with anything I've been saying.