SteamVR
Anyone with an Asus Z170-AR motherboard and a working Vive?
I received my Vive over a month ago now, and I haven't been able to use it without the headset or the controllers losing tracking (never both headset & controllers though!) after a brief period of play time, and it's driving me nuts!

Certain games cause loss of tracking within seconds (Job Simulator) whereas most of the others I've tried last about 1-3 minutes.

I've tried everything to troubleshoot this: different lighthouse positioning, covering mirrors, using USB 2.0 ports, using USB 3.0 ports, bought a new PCIe USB card (with a Fresco Logic controller), disabling the camera, disabling Bluetooth, a clean Windows install, and loads more.

I've been in touch with both HTC and Valve, neither of them have been able to help me pinpoint the cause.

I've just received my Rift this week as well, and infuriatingly it suffers from an almost identical tracking problem (the sensor drops out, disabling positional tracking, while rotational tracking continues allowing me to game in gloriously nauseating sepia). So I really don't think it's the Vive or the Rift causing this.

My key hardware is overkill: i7-6700K, Geforce GTX 980Ti, 16GB RAM.

The only thing I haven't tried is connecting my Vive to another VR-ready PC, as I don't have access to one.

My line of thought is that my particular motherboard model is the culprit here. A redditor posted about the exact same tracking loss pattern as me, as he happens to have the same motherboard too.

So, does anyone here have the Asus Z170-AR motherboard and have a functioning VR experience?
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16-30 / 39 のコメントを表示
I have a new PC running Windows 10, NVIDIA GeForce GTX 980 Ti, Intel i7-6700K @ 4GHz, Samsung 512GB SSD, 1TD HDD, MSI Z170A Gaming M7 MOBD, HAFX Case, DirectX Runtime version 12.0. Same issues as above. I have had this problem since May 4th. Wish I would have never jumped into this boat. Unfortunately I do not have the technical expertise to do trouble shooting as you young guys LOL.. I think I am just going to have to bite the bullet and get a HTC Ready PC from Alienware and reload all this stuff... I dunno. I'll keep reading these discussion threads and see what I can find out.
deadBeat の投稿を引用:
I have the Z170-AR. Flawless VR.


hey curiosity, what Ver BIOS is on your motherboard?
I'd have to check, I think its 1702. I'm running windows 8.1 though, not 10.
I have almost the exact same experience (everything works for ~20 seconds, then bit by bit everything loses tracking). I don't have the Z170-AR board, but I do have an Asus PC, the G10AC.
go to a store "brick and mortar" and get a new system on a credit card, then try it out and see if it works, if not, return it, and do another purchase on another similar but different and repeat. if it still doesnt work on 3 systems that it should work on then you know (most likely) you got a bad unit. this will help your return to HTC go better if you give the proof of what you did. my recommendation isnt costly since you will return them. but it will help you for sure get an answer as whether you got a bad unit. not easy...but doable...if you're too young to have a Visa card, try talking someone into your strategy. someone that trusts you obviously..lol
I've just purchased a Gaming Rig with Z170 - AR. Now I'm feeling a bit paranoid as I'm expecting the Vive to arrive in coming days. If any other ASUS Z170-AR owners have the VIVE running please post here
yeas i seen a few with working vive. ALso, some noted usb not working and buying a pci-e usb 3.0 with a controller that actually works.
Curious there is a recent USB update from March for the Z170-A(R) boards; it specifically cites for Occulus hardware - has anyone tried this yet? Yes I know, it says Occulus - but I doubt the Asus company would list the word "HTC" on their website.

ASM1142 Driver V1.16.33.1
Improve USB device compatibility, eg. Oculus VR.


Also I just got my Vive yesterday and will test it out tonight on the ASUS Z170-A
最近の変更はSubZeroEffortが行いました; 2016年6月1日 8時44分
Eg. oculus. THey gave an example. It should work.
--ranXerox-- の投稿を引用:
Eg. oculus. THey gave an example. It should work.

you would think right? i will give it a go later today.
nim 2016年6月2日 2時26分 
I'm the OP. Sorry for making you all paranoid about the Asus Z170-AR. My best guess is that my particular board was faulty - I base this others with the Z170-AR having flawless VR (Rift and Vive), and the fact that my new motherboard uses same USB controllers (Z170 for USB2/3 + ASM1142 for USB3.1) and works flawlessly.
My configuration with the Asus Z170-A works fine , zero issues setting it up and running . I have the headset bypassing the Vive power box and straight to the 980Ti, the USB is connected to the onboard 2.0. The bios and USB drivers are current .
I have an Asus Z170-AR and I've been having major tracking issues as soon as I started the vive for the first time. I have a similar setup (i7 6700k, gtx980ti, 32gig ram, windows 7 64bit) and I've been using these forums and reddit for all the various troubleshooting options. So far I have done the following:
-firmware updates
-graphics driver updates
-usb device driver updates
-BIOS updates
-trying every mobo usb port
-uninstalling all Asus mobo software
-reinstalling vive and steam vr
-Camera has never been on
-Set NVIDIA power management to "prefer maximum performance"
-installing an inatek PCI usb 3.0 card
-Checked all cable connections including on HMD (the USB was plugged all the way in but did seem easy to wiggle easily)
-Charged controllers

When I open steamVR, everything connects for ~4 seconds and then a controller (or two) or the hmd goes down showing a flashing green light. The only way I can bring the controllers back is clicking on identify over and over again. If the HMD goes down, I have to reboot which is very annoying. It will also immediately drop out if I open a VR program. The only time I've gotten lengthy play out of it is when my friend came over and he played on tiltbrush while I stayed at the desktop and kept clicking "identify" everytime a controller dropped out. Though when the HMD dropped, I would have to restart the whole thing. I wish there was a way to re-establish the connection while I had the headset on instead of taking it off everytime just to click "identify" or reboot. I'm assuming normal users don't have to deal with all of this "not tracking" garbage.

However, when it does work, its freaking awesome :)
nim 2016年6月3日 15時11分 
sted03, that exact same pattern of controllers dropping out was happening to me. I can especially relate to you "identifying controllers" for a friend to allow longer playing sessions!

My recommendation is to try your Vive out on another PC (get them to bring their case over to yours), just to be sure it isn't your Vive (highly unlikely). Then do an RMA with Asus for your motherboard.

When did you buy your motherboard? I got mine soon after its release. I have a sneaking suspicion that some early Z170 boards were faulty...
最近の変更はnimが行いました; 2016年6月3日 15時11分
sted03

I had the same problem you were having. What finally ended up fixing it for me was resetting my bios settings to default (I had my RAM overclocked). Since then I haven't had any issues.
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投稿日: 2016年5月13日 7時47分
投稿数: 39