Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
To optimize resolution, Turn on your GPU frametime wrist display:
From the SteamVR floating status window, go to the settings menu> Developer dropdown menu> Advanced Frame Timings. That opens the fancy graphs on your desktop.
https://imgur.com/a/NPkSG97
Below the graphs is a checkbox for Display In Headset. Check it. Your right wrist now shows the graph in VR.
At 90Hz, you need frametimes below 11ms. So lets say you get simple game and your wrist graphs says you are running 5ms frametimes, so you could double the resolution (to 10ms frametimes). Just press the system button to bring up SteamVR in game, press Video Settings, and there a slider for just that game. It multiplies with the global resolution slider. Turn it up to 200%. Now you are running that simple game at the highest resolution your card can handle and still make 90 Hz refresh. If nothing changed then you need to quit and restart the game for changes to take effect... depends on the game. This is just a mathematicaly simple example, I wouldn't go above 150%, because it's better to leave yourself headroom if the game has a complex scene, and resolution over 150% gives almost no visual benefit.
That fast GPU with that HMD should always make framerate at an acceptable resolution, but if it won't make 90 HZ at an acceptable resolution (like on a complex flight sim) then you'll have to keep frametimes under 22 ms (at higher resolution) and live with 45 real fps, re-projected to 90. Re-projection takes the last frame and moves it the opposite way your head moved in the last 11 ms to keep your visual field at 90 Hz and fight motion sickness when your rig didn't make a real frame in 11ms. Motion Smoothing is a fancy kind of re-projection that tries to also guess about how on-screen things were moving, it takes a little extra GPU power and only looks better in some cases.
I have the Reverb G2 too (RTX 3090) and i play my Games without Problems on 150% (3892x3792 per Eye).