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When you're an enthusiast and love graphics and sharpness money doesn't count even if you don't have a lot.
It doesn't use the shared memory at all, it's always showing 0.8gb but where it's problematic is in some games I eat up 11.3 to 11.8 of dedicated memory and this is where I feel the severe loss in performance. The Vive pro 2 do need a 3090 at minimum if you want the full resolution.
At least now I'm aware so some other peeps are too.
I wonder what unknown games he is playing. I love VR games, i tried 100s~ Steam and Non-Steam, And I've never seen anyone with so many issues like his
I have a 10850k with 32 gb of ram
laughing at people thinking any current GPU can handle demanding games in VR. your average quest game can run on a... well quest. try 120hz 5k ms flight sim without even adding any SS, etc. we are so far from utilizing these HMDs. i also laugh when people way overshoot their CPU requirements for gaming.
VP2 is amazing btw, enjoy!
My computer works perfectly fine with anything else from flat games to music production.
12gigs of vram won't cut it this is stupidly low vram for this amount of power, the 24 gigs makes more sense.
that's a 12th gen mobo, 32gb ram, nh-d15 and a 850w PSU paid all paid for for with change to buy god of war in the price difference
Honestly, I wanted a 3080 but it just isn't enough vram for VR, the 3080ti is a ridiculous card, practically same performance as the 3090 but, i know full well it can hit all that vram in ultra and highest Res VR.
I'm currently still using my CV1 so I can supersample to a silly Res and still play ultra no problem and have the GPU power to record the 4k mirror without ever dropping below 90fps, when I change to a G2 I'll just consider high instead of ultra settings, the difference in quality really isn't alot in the majority of games.....
but I'd personally always choose higher render Res than the difference high-ultra settings give, when you start getting to Vive pro 2 native Res your also up against just sheer GPU power being an issue not just vram.
Headsets are just way ahead of GPUs, sadly the majority of gamers are perfectly content with 10 or 12gb so that's what Nvidia roll with, it's fast ram but simply not enough.
Doom eternal at 4k ultra raytracing? Yeah that's a problem, but enable dlss and your back down below threshold again.
I also remembered that the 3080 Ti released slightly after the vive pro 2 So I think that's where the issue comes from, it's a headset that works with a 3090 for good conditions.
Any other headset I've tried, I do own a cv1, a vive and a quest 2. All of them will never eat up the vram unless I'm pushing the supersampling to the limit.
Anyway, the vive pro 2 has the best of it's resolution and beauty out of the best graphics card, you could get native 5k with a 2070 for example but Steamvr SS would automatically dramatically reduce the SS so it can atleast run(the 100% mark will be different as it's benchmarking your card for each starting of vr). Beware If you want a vive pro 2, you want atleast a 6800xt, 6900xt and for best a glorious 3090/3090Ti.
Flagship Headset needs flagship GPU That's how it is, nvidia has been dumb with the vram memory buffer with the 3080 Ti, this card doesn't make sense it's a 3090 with half vram and hurts the gpu potential miles away, this card should had atleast 16gb, 18 or the leaked 20gb version.