SteamVR
GAMEDRIX 🦴 5 ENE 2022 a las 10:33 p. m.
3080 Ti is not enough for the vive pro 2
I tested some of the vr glory with the full res of the vive pro 2.
But it seems like the amount of vram is not enough for some games at full resolution.
It can use up to 11,6 gb on the 12 available making the gpu vram a real bottleneck.
Seen on NMS ultra settings, DCS, MFS, Squadrons etc.... I guess the only thing to help is to reduce the SS under 100% in steamvr but that's enough for me to buy the 3090 tomorrow, it's 3000 € but hey I didn't buy a vive pro 2 to s*ck d*cks, atleast not out of vrchat.
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Mostrando 16-30 de 31 comentarios
GAMEDRIX 🦴 7 ENE 2022 a las 6:54 a. m. 
Publicado originalmente por mobias:
Awlrighty then, so, are you like a descendant of an oil baron? I'd love to have your job to just go 'out and buy a 3090 tomorrow'. Yeah have fun with that. Buying a video card worth as much as a used car. Say hi to the scalper for me too, the miserable s.o.b.'s.
We're all capable of getting a 3090, just depends on where your priorities are.
When you're an enthusiast and love graphics and sharpness money doesn't count even if you don't have a lot.
GAMEDRIX 🦴 7 ENE 2022 a las 6:57 a. m. 
Publicado originalmente por Mazda Ron:
Publicado originalmente por GAMEDRIX:
When I'm cheking the vram usage on the task manager I'm at 11,2 to 11,6 of vram usage and it becomes super glitchy very quicky at this state.
Also I just got the card so I didn't try too much yet but I tried NMS with everything on ultra, I don't know if we're supposed to do that with this card but I guess that's why I was hitting all my damn vram, so ultra 5k 90fps for more stability no way it's gonna do good with 120 in nms and everything cranked up with and without dlss quality and balanced.
With native the game just do 2 fps if I do quality dlss it will do pretty well with 50 fps and balanced a good 60-70, but with dlss quality if I open the steam overlay the whole headset will break, I have a dual system with windows 10 and 11, both are hell, 11 a little worse.


afterburner and any other monitoring will only report dedicated memory usage ie, the GPU.

In task manager, if your dedicated is up near your physical limit, look at the shared memory, that's the 'overspill' into your ram.

Depending on ram speed and latency, CPU demands from game and how often the game needs to pull from that overspill, the game can get stutters and jitter.

Easy way to solve is to release some vram by lowering from ultra to high, most games there isn't too big a difference, always stay with only your dedicated GPU memory.

This has been a thing since crysis, people could run the game and it would let you max it with no warnings but on the low vram hardware it wasn't actually running very well because it was going over into the shared memory and it was already a heavy hitter on everything in the PC.

For someone commenting what games do I play, no made for VR game is taxing a system that hard, even with a gtx 1070 I could run two copies of Arizona sunshine on the same pc with 2 headsets and still not get frame drops.

Start doing racing or flight Sims, or things like GTA vr, resident evil VR mods, any other 'flat' game that had VR modes tacked on after and you'll find it's much heavier when you start getting to higher Resolutions when keeping high/ultra settings and especially when mods are using alot of extra VRAM.

Again, 3gb on the most basic oculus+steam vr setup, no background tasks or overlays, that's even before you launch a game
Then windows or discord, or literally any other application will also use some, so the games themselves are very few and far between demanding 10gb all for themselves but you don't actually have 10gb for the game only to begin with.

It doesn't use the shared memory at all, it's always showing 0.8gb but where it's problematic is in some games I eat up 11.3 to 11.8 of dedicated memory and this is where I feel the severe loss in performance. The Vive pro 2 do need a 3090 at minimum if you want the full resolution.
At least now I'm aware so some other peeps are too.
⛤ .katia ˚⊹ 7 ENE 2022 a las 7:18 a. m. 
I did not get my answer :reexcited:

Publicado originalmente por :
That would be the strangest comment I've ever seen on Steam forum. What "heavy games" games are you playing that 3080 non-ti could not even handle :reexcited: There must be some kind of unknown games which I've never heard of before. And here I thought I played most of em or at least tried almost all popular VR games in Asia.

I wonder what unknown games he is playing. I love VR games, i tried 100s~ Steam and Non-Steam, And I've never seen anyone with so many issues like his :reexcited:
Mysterious Drone 7 ENE 2022 a las 10:43 a. m. 
what processor do you have?
GAMEDRIX 🦴 7 ENE 2022 a las 11:08 a. m. 
Publicado originalmente por xflightest:
what processor do you have?
It's for sure not the cpu my friend but ok why not
I have a 10850k with 32 gb of ram
Rectus 7 ENE 2022 a las 11:30 a. m. 
It isn't really possible to determine if a game is bottlenecked by VRAM from utilization only. Many games will dynamically use any extra VRAM you have available for texture streaming, so unless the game is telling you it's running out of VRAM, there is no way of knowing for certain.
Mysterious Drone 7 ENE 2022 a las 12:06 p. m. 
Unbeliveable 3080 Ti is not enough for the vive pro 2.
Mysterious Drone 7 ENE 2022 a las 12:06 p. m. 
You have a broke computer my friend.
carter guitar 7 ENE 2022 a las 1:11 p. m. 
VP2 won't be fully unlocked until 4xxx cards for most games, just the way it is. even then demanding games will probably still push the HMD past the GPUs limit. high res and 120hz is demanding when the games aren't questified or minecrafty. hopefully the 120hz max res wireless adapter comes out around the same time. you should view headroom as a good thing.

laughing at people thinking any current GPU can handle demanding games in VR. your average quest game can run on a... well quest. try 120hz 5k ms flight sim without even adding any SS, etc. we are so far from utilizing these HMDs. i also laugh when people way overshoot their CPU requirements for gaming.

VP2 is amazing btw, enjoy!
GAMEDRIX 🦴 8 ENE 2022 a las 3:24 a. m. 
Publicado originalmente por xflightest:
You have a broke computer my friend.
quest 2 works well with it, same for the vive and pro 1.
My computer works perfectly fine with anything else from flat games to music production.
dmacell 8 ENE 2022 a las 1:16 p. m. 
I can tell you its not enough to run my g-2. Its at 80% render resolution. But the quest 2 and Odyssey plus run great at 100%. FYI :2018bestcoffee:
Mark Chochol 8 ENE 2022 a las 3:07 p. m. 
3050 ti is enough for my Q2 and im happy 😊
Última edición por Mark Chochol; 8 ENE 2022 a las 3:07 p. m.
GAMEDRIX 🦴 10 ENE 2022 a las 12:47 p. m. 
got my 3090 and all issues are gone. The 3080 Ti is sh*t if you wanna play 4k at ultra and vive pro 2 full res on some games.
12gigs of vram won't cut it this is stupidly low vram for this amount of power, the 24 gigs makes more sense.
Última edición por GAMEDRIX 🦴; 10 ENE 2022 a las 12:47 p. m.
GmoLargey 11 ENE 2022 a las 3:54 a. m. 
The 3080ti was more than I ever wanted to pay for a gpu and 3090 £500 more again at msrp, it's also massive and stupidly power hungry in comparison which is a factor.

that's a 12th gen mobo, 32gb ram, nh-d15 and a 850w PSU paid all paid for for with change to buy god of war in the price difference

Honestly, I wanted a 3080 but it just isn't enough vram for VR, the 3080ti is a ridiculous card, practically same performance as the 3090 but, i know full well it can hit all that vram in ultra and highest Res VR.

I'm currently still using my CV1 so I can supersample to a silly Res and still play ultra no problem and have the GPU power to record the 4k mirror without ever dropping below 90fps, when I change to a G2 I'll just consider high instead of ultra settings, the difference in quality really isn't alot in the majority of games.....

but I'd personally always choose higher render Res than the difference high-ultra settings give, when you start getting to Vive pro 2 native Res your also up against just sheer GPU power being an issue not just vram.

Headsets are just way ahead of GPUs, sadly the majority of gamers are perfectly content with 10 or 12gb so that's what Nvidia roll with, it's fast ram but simply not enough.

Doom eternal at 4k ultra raytracing? Yeah that's a problem, but enable dlss and your back down below threshold again.
GAMEDRIX 🦴 11 ENE 2022 a las 4:45 a. m. 
Publicado originalmente por Mazda Ron:
The 3080ti was more than I ever wanted to pay for a gpu and 3090 £500 more again at msrp, it's also massive and stupidly power hungry in comparison which is a factor.

that's a 12th gen mobo, 32gb ram, nh-d15 and a 850w PSU paid all paid for for with change to buy god of war in the price difference

Honestly, I wanted a 3080 but it just isn't enough vram for VR, the 3080ti is a ridiculous card, practically same performance as the 3090 but, i know full well it can hit all that vram in ultra and highest Res VR.

I'm currently still using my CV1 so I can supersample to a silly Res and still play ultra no problem and have the GPU power to record the 4k mirror without ever dropping below 90fps, when I change to a G2 I'll just consider high instead of ultra settings, the difference in quality really isn't alot in the majority of games.....

but I'd personally always choose higher render Res than the difference high-ultra settings give, when you start getting to Vive pro 2 native Res your also up against just sheer GPU power being an issue not just vram.

Headsets are just way ahead of GPUs, sadly the majority of gamers are perfectly content with 10 or 12gb so that's what Nvidia roll with, it's fast ram but simply not enough.

Doom eternal at 4k ultra raytracing? Yeah that's a problem, but enable dlss and your back down below threshold again.

I also remembered that the 3080 Ti released slightly after the vive pro 2 So I think that's where the issue comes from, it's a headset that works with a 3090 for good conditions.
Any other headset I've tried, I do own a cv1, a vive and a quest 2. All of them will never eat up the vram unless I'm pushing the supersampling to the limit.

Anyway, the vive pro 2 has the best of it's resolution and beauty out of the best graphics card, you could get native 5k with a 2070 for example but Steamvr SS would automatically dramatically reduce the SS so it can atleast run(the 100% mark will be different as it's benchmarking your card for each starting of vr). Beware If you want a vive pro 2, you want atleast a 6800xt, 6900xt and for best a glorious 3090/3090Ti.
Flagship Headset needs flagship GPU That's how it is, nvidia has been dumb with the vram memory buffer with the 3080 Ti, this card doesn't make sense it's a 3090 with half vram and hurts the gpu potential miles away, this card should had atleast 16gb, 18 or the leaked 20gb version.
Última edición por GAMEDRIX 🦴; 11 ENE 2022 a las 4:46 a. m.
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