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1079 € is a bit steep imho, compared with other ones, but if it is worth it to you, the price is justified.
this is true for all cables, including nice headphones for example. You can buy a replacement cable if it ever happens
1) Yes stick / thumb drift exists. It also exists on the Oculus controllers as well as well as every other game controller. Just some more than others. You just hear about it because its something a lot of index owners like to post about it in one of two places, here or reddit. For some bizarre reason, some people think it shouldn't happen to index controllers because "it costs so much". Nintendo switch has it, xbox controllers have, PS5 controllers have it it etc etc.
Just type "stick drift on " in google and see what I mean. You'll get every controller but the Index pop up on auto search.
That all said, the difference between other controllers and the Index is some of those can be more easily fixed or rectified.
Personally, in 2.5 years I have had no stick drift on my index controllers but I also don't grip down like there is no tomorrow on them. All I'm saying there is I have friends and family members who replace there controllers bi yearly due to being heavy handed with them (not Index controllers) where as I have (for example) a 15 year old xbox controller that still works as well as it did the day I bought it.
I'm absolutely not saying the controllers shouldn't be better designed by Valve or that they shouldn't be a little more resilient. I'm not even saying everyone who has the problem is being overly rough with them. I'm just saying "some" are probably gripping a lot tighter and harder than they think on those sticks because I've witnessed it happening multiple times. Stick someone in a intense VR situation and just watch.
2) See above and break how? If it gets smacked into a wall hard then yeah its going to break probably. Again same thing with the Oculus or WinMR controllers. All the respective companies are pretty clear about making sure you have plenty of clear space to play in.
3) As already said, thats applicable to all cables. Never broke mine and there's (non Valve) wireless upgrade kit coming shortly that was announced at CES 2 weeks ago.
As for the Quest 2....no, it's not the same, as "good as" the Index and it's most certainly not 10 times better.
BUT It's cheaper, as durable (not more durable)and the fact that it has standalone / wireless capabilities (that remove the whole wire situation) that help it...but you try on a Quest and then an Index, you know which ones the premium one.
It's your money to spend and as a VR headset there nothing inherently wrong with the Oculus hardware but assuming my Index failed tomorrow, if I had to go out and buy a headset again I wouldn't buy a Quest. Facebook ecosystem aside (which I want no part of anyway), I just wouldn't take the downgrade in visuals, audio and comfort from my Index. But that comes from having used the various headsets. I know what I expect from a VR headset and it's not what the Quest is offering on any level.
No where near as simple as you think it is.
To make a standalone headset, Facebook had to abandon the PC VR space and build closed eco system built around the snapdragon chipset and the android operating system. Basically "mobile phone" gaming slapped into a VR headset. Oculus basically doubled back from the Oculus Rift back to a much improved version of the Oculus Gear / Go format "but" with PC connectivity (to operate as a PC VR headset) as a feature rather than the main function.
If Valve had made a stand alone headset then it would be essentially a laptop strapped to your head. They wouldn't have been able to use android or snapdragon chipsets and would have had to have something with an operating system that not only supports SteamVR but all the games within SteamVR.
Whatever hardware that standalone headset was to be, it would have to be something capable of running Half Life Alyx) and that means something with at least an Intel Core i5-7500 / AMD Ryzen 5 1600 (or equivalent, 12GB RAM and a GPU on par with or better than a Nvidia GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB). that still dosen't deal with the OS issue but in hardware alone thats a huge problem to build into a VR headset.
Previously, aside from the cost to manufacture and the heat it would have put out, we've had 2 years of chip shortages couples with a global pandemic
But things have changed and we are about to get the Steam deck which, on paper is very close to in hardware specs needed to create such a device. It's in the right ballpark and with a little tweaking a Steamdeck could have most of it;s hardware reworked into a standalone headset....and that probably explains the leaks regarding a new headset being worked on by Valve code named "Deckard".
Now it may never see the light of day but the potential and possibility is now there for Valve to release such a device in the next year...but a couple of years ago it wasn't.
But even if Valve opt not to release such a unit, I'm honestly not sure what you expect.
Valve are not competing with Facebook for headset sales. Valve sells games to PC users be it desktop PC gaming or PC VR. Valve wins no matter what headset you buy as long as you buy your PC games from them.....and people are. Quest 2 users are the leading headset users on Steam. So Valve lose nothing to Facebook because Quest is a mobile platform in effect but they gain game sales from people buying Quests to use with a PC.
So it's affordable, viable and Valve can come up with a linux based operating system that runs all VR games then yeah, we will see it no doubt but if it's going to be more expensive than an Index (which already sells well) then who but enthusiasts will buy it?
2022 has a lot in store for you. Not worth getting an index rn.
elaborate plz
Do you want a good visual quality?
Do you want to get rid of the cable have a portable system?
Do you want a good sound quality?
Do you want precise tracking?
Do you want a wide FOV?
With the Index you get mostly a good or brilliant "yes" in every category (the sound system has a really high quality). Its fresnel lenses create a very noticable glare the bigger the contrast between a bright area next to a dark area like white text on a black background. This is the biggest flaw in my opinion.
Personally I never had problems like broken clips, cables and so on. Many people complained when they broke TVs, walls, hit other people or hurt themselves when the Nintendo Wii came out and w00shed their remotes back and forth. Same goes with the VR equipment it seems. I see pictures of heavilly broken controllers and don't get how they managed to do that. People aren't that careful and sometimes they don't read instructions correctly so it is quite their fault when they break something without a proper setup. I don't even really have the space for a standing space according to the Steam VR setup but I never broke anything because I know my limitations and know I cannot dance around in VR.
The Quest 2 is a (quite good) budget option and would be more expensive if Facebook wouldn't trade a part of the real price with your data and you being part of their market share. Next to the HTC wireless adapter the Quest is the only cable-free option. But everything also comes with a worse display and reduced graphics on native games because you are essentially running a VR headset with smartphone specs.
Overall, the 1079€ is an enthusiast price tag. Other headsets are a better bang for your buck, especially the Quest 2 so the other way around the additional few hundred € you pay for an Index kit is maybe too much. It's like choosing between a 50-100€ headset and a 300€ headset. Both will do the job but some think the quality of a budget headset is more than enough and the better quality isn't worth the additional 200€.
When I bought the Index in 2019 I wanted a high quality VR headset and I was able to pay for it without worries. Even though Facebook does it make difficult for PCVR I still don't regret my choice.