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The problem is probably with your computer. So you can fix it on your own.
It's a hardware / driver issue. Buy a professional graphics card. For rendering, compute, server. The so-called Quadro in the jargon. But it could be a radeon, of course. I suggest e.g. nvidia a100. Cards of this type can easily cope with multi-threaded 3D rendering work. What cards for home use often can't do.
https://en.wikipedia.org/wiki/WebXR
=
Support
WebXR Device API[22] (Candidate Recommendation Draft) is currently supported in the stable versions of Edge and Chrome 79+, Chrome for Android 79+, Opera 66+, Opera Mobile 64+, Samsung Internet 12+, and Oculus Browser.[23][24] WebXR is supported in Safari for visionOS on the Apple Vision Pro mixed reality headset.[25]
edit:
(Maybe there's no need to use the unstable branch)
Copypaste all you want. Chrome current version's webXR not working for the Rift here on Win10. And for OP as well, with the index, or so it seems.
I'm not saying you're wrong, chrome is a very unstable software.
But I see other browsers there as well, so I'm assuming that the support is broader than just the unstable chrome branch.
I also admit that I was a bit mean before. I was blown away by the quality of the responses on this topic, and I wrote back maliciously, but if I could turn back the clock I wouldn't join this discussion.
Do you have the dashboard showing by chance? When the dashboard is up, Chrome doesn't render because it doesn't have focus (this is intentional Chrome behavior).
If this issue persists, please post more information to help us reproduce the issue.
Testing with all API layers disabled, confirmed with other OpenXR apps that the session transitions into focused.
It stays at the splas screen idefintiely. Looking at the SteamVR logs, it outputs:
Followed by a stream of these errors:
Full log here, copied from the web console:
https://drive.google.com/file/d/1zE9QWcSdcj-8NS56DCbeXXzjKXkE9wKC/view?usp=sharing
Curiously it seems to fail writing the xrclient_chrome log to file.
The only thing that stands out to me is that I have set SteamVR to be the default XR Runtime.
What GPU/GPU are you on? And what GPU driver version are you on? I am really concerned about the error line "Failed to create input layout for vertex shader shaders/d3d11/distort_vs.fxo!"
My logs don't show as much activity as @Rectus above, it never gets that far.
It gets down to here:
There is also an error shown in the chrome console when the webxr session tries to start:
My system:
nvidia RTX3060ti driver 551.52
Valve index
Steamvr 2.4.4
Windows Version 10.0.19045 Build 19045
Chrome 123.0.6312.123 (Official Build) (64-bit)
I'm on:
CPU: i7 -9700K
GPU: RTX 4070, with Nvidia driver 536.23
SteamVR Beta 2.5.2