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The Index is far superior though. FOV, refresh rate, oontroller, software, ergonomics.
A friend of mine paid £500 for the whole bundle, this wasn't new though, it was pre-owned.
Hate to break it to you but the Cosmos Elite is absolutely not worth it when compared to the Index. I'm not saying the headset itself is not good...just saying the rest of it drags it down.
Aside from the fact HTC decided to bundle it with the old outdated Vive wands (yeah, you can buy the Index controllers for it but thats an extra £300) a complete Vive Cosmos Elite package (something OP will need) is £881. Considering it's just £900 for the Index bundle which comes with the newest controllers and a free copy of HL:A (and taking base headset specs into account), you you get more and better for your money with the Index.
As for OP..
Index all the way imo. G2 is great for sim pit players but as a roomscale device and overall VR headset package, Index wins hands down. Tracking is a bit to limited on the G2 for my tastes. The G2 isn't a bad headset, I just feel that given it's price, you're better off saving a bit extra and getting the Index. If it drops in price by $50 or more then I'd be saying the G2.
Good luck getting a Index, never in stock. Even on ebay, they go within minutes of someone posting a listing.
The Elite has a better resolution, the fov is just slightly lower - 110 vs 120 on index. Refresh is only 90hz, but in VR it's not as easy to tell 90hz from 140hz, as it is on a dedicated PC monitor.
There is also the Vive Pro, with AMOLED screens. Guess it depends on if you like the wands, or not.
I mean, everything looks better to me because I'm still using a Rift S. Although not for long, as Facebook creep is getting closer and closer.
If their support was keeping up with their product knowledge and more helpful I would recommend it hands down. As it is I'm waiting for my Reverb so I can actually play my VR games.
Since you cant read what I wrote, I'll just leave you to it.
It really isn't. This is nothing like the difference between say 60hz, and 144hz G-Sync where the difference is huge, and you are sat back from the monitor. With the screens right up next to your eyes, along with the lenses, anywhere from 90hz -100hz upto 140hz isn't much difference.
My experience differs greatly from yours. I went from a Rift S to an Index and went from moderate motion sickness after half an hour to none after over an hour.
I had to remove the original plastic face gasket though my face size didn't fit but on the other hand the youtube MRTV Frankenfov mod gave me more FOV a way to clean my headset since the new one is in PU leather and gives me as much comfort as the original (if it could fit me)
I play in a dimmed lit environment (home theater) and so far no problems with tracking what so ever everything is smooth as butter I just wish I had a better GPU (1070 TI)
Controllers work with 1.6V AA batteries if you put in 1.2V they will work but the life of the batteries will be shorter (probably what the peoples who said they eat batteries like cup cakes were using) I play like 9 to 10 hours a day and they last 3 days normal play time of 5 hours a day would double at least (always depends on the brand too)
I have nothing but good things to say about that headset
Refresh rate never gives any gain in visuals that's not even the point. It decreases lag in games by providing the image faster. Being able to play for over half an hour is a huge deal to me and is definitely worth some additional cost.
From a strictly monetary price per feature the Quest 2 has better visuals but lower quality tracking and slightly higher lag.
Lighthouse tracking is actually really easy to set up in my experience. Exactly as easy as setting up my Rift S. It took me less than 10 min to put the lighthouses in the right position and just get playing. The increase in tracking quality is well more than worth it.
If you don't mind Facebook then the Quest 2 is almost definitely the correct choice. I personally deactivated my Facebook account 5+ years ago and have been happier every day since. I don't despise Facebook but the idea of having to maintain an account there makes the extra money worth it for anything else.
I agree with you on the issues with the Index. The tracking is vastly superior but their durability and support is severely lacking. I look forward to the day where there are more players in the VR space that can truly compete. Until then I'll begrudgingly trudge through the Valve support channels because I hated everything about having a Facebook account from just maintaining it down to them tracking every single detail about how I use the internet.
That said I make the money to make that decision others don't and they have the Facebook option.
The lighthouses are really picky on your room. You're good, If you have a good shaped room (no weird shapes, or L shapes), and minimal things in your room. My mate has a 70" OLED LG TV, a shiny leather sofa, a shiny coffee table, lots of shiny objects, and the 2 lighthouses go mad if the lighting is either too strong, or too weak. We have to make sure the lighthouses point away from the TV, so they can't see it, as well as nothing reflective in their eye line/sensor line. What took the time was the constant positioning of them, as well as their height. We started at ceiling level, worked our way down and ended up at roughly standing eye level.
On the Quest 2, all you need to do is setup a Guardian, calibrate the controllers, and you're off - ready to go. Obviously, the damn Facebook login, before you do anything, is a real deal killer for me. Kids love it, but then kids don't worry about privacy until they get to be adults.