SteamVR

SteamVR

temps Dec 6, 2020 @ 8:39am
Modern Graphics Card Performance in VR Games
VR game benchmarks seem hard to find, so I figured I'd just ask you guys what kind of performance you get in various different VR games with your GPUs.

How do your graphics cards perform in Zero Caliber, Lone Echo, Half-Life: Alyx, Asgard's Wrath, Vader Immortal, or Red Matter? Or any other VR games you would prefer to discuss?

Please indicate what VR headset you used with the game and GPU you're talking about! (Because obviously an HP Reverb G2 will be more demanding than an Oculus Rift S for example).
Last edited by temps; Dec 6, 2020 @ 9:11am
< >
Showing 1-3 of 3 comments
Libre Dec 6, 2020 @ 8:48am 
I see you are a flatscreener. Sorry for the bad joke. :) In VR the FPS is fixed. It is the resolution that changes. You will see that there are people running at 250% of the maximum resolution. Others at 50%.
james7347 Dec 6, 2020 @ 9:57am 
The other issue you might want to look at is the CPU frame rate in relation to the GPU frame rate. There are plenty of You Tube vids out there with comparisons.
--ranXerox-- Dec 6, 2020 @ 5:05pm 
In vr, it always runs at 90fps or the indicated refresh set at. What you need to look at is milliseconds lost.

I run 250% on everything with my 2080ti, ryzen 3700, 32gb ram, valve index.

I mean, the image looks so clear but what you need to look at is motion smoothing. Look at milliseconds lost. Because I run a ridiculous 250%, my milliseconds are about 13milliseconds and they jump in the red zone so at that point I begin to see artifacts.

The default runs fine at 150% and it looks sharp due to the clean image the index outputs so there is no need for 250% ss adjustment.

There are some occasions that a game engine is not that well optimized and in this case it might bother you.

A good comparison is alyx vs obduction. Alyx is optimized and even looks super at 150% while obduction with all settings max looks garbage at 150% but passable at 250% supersampling with passable yellow zone milliseconds of around 12-16 due to the motion smoothing at work.
Last edited by --ranXerox--; Dec 6, 2020 @ 5:07pm
< >
Showing 1-3 of 3 comments
Per page: 1530 50

Date Posted: Dec 6, 2020 @ 8:39am
Posts: 3