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system specs-Asus B550-A MOB,
Ryzen 5 3600 CPU, 750 watt Power supply,
MSI RX 6800 GPU, Windows-10 64bit, 16M memory
1. Changed display port connector to a different port
2. Changed headset USB to a different location, currently in a USB 3.1 port
3. Unplugged 2nd monitor
4. Closed other monitoring software such as MSI afterburner, or Asus aura
5. Turned off RBG fans
6. Optimized motherboard to performance settings
7. Updated all drivers
8. Updated BIOS
9. Updated windows
10. Ran device manager to fix a few odds and ends
11. ROM memory power test event
12. Set settings display and graphics settings to high performance
13. Set power options to high performance on the motherboard
14. Tried overclocking
15. Reset GPU to default settings
In Steam VR
16. Changed the refresh rate from 120 to 90 all the way down to 80
17. In developer disabled power management
18. Turned downsampling from 150% to 100% then to 80%
19. From the library ran, verify integrity tool
20. Lots of swearing
Drop your supersampling to 150 or lower percent and you should be okay. For high end games, drop it to 100%
I haven't upgraded my 2080ti for this reason. Motion smoothening is not supported at this time. Your best card for vr is 2080ti.
And if you are a flat monitor player, 43 inch g sync gaming monitor.
If you have a 2080ti, get the latest amd Cpu and you should see a 10% increase in vr performance.
I got the 6800 for almost half the price.
and motion smoothing has been turned off the whole time,
sample rate is at 80% now it looks like dog poop and functions the same .
Appreciate you chiming in to try to help tough, the people paid to do this (ya know Steam VR) they haven't returned my emails yet, I have 2 sent out. there product support is atrocious. I had no idea how bad they are, especially with no dam phone number to call
With my 1400 dollar pc monitor with gsync, I can play all games just fine. I think I can last through the storm for a while.
I'm still keeping an eye out for the graphics card support for vr.
1 - Immediately disable SteamVR Mirror and any secondary screen you might have. I used to stream VR games by sharing the view on a secondary monitor, and that is simply not viable with the 6800.Huge performance hit and more drops! I obtained a great improvement by keeping only a single (144hz, display port) monitor on and NO mirror besides the one generated by the game itself. This makes streaming impossible for some games, I'm afraid.
2 - Disable EVERY special function in the Radeon drivers, especially Radeon Anti-Lag. Now the way I understand it, this option syncs the frame rendering of the graphics to actual monitor refresh, which could be extremely bad for VR, since it doesn't allow for pre-rendering unless the game's engine itself takes care of it. And thus increases the probability of "pink" frame drops (the ones you actually notice while playing, while reds and orange in the graph are kind of ok)
3 - More experimental and ONLY TRY AT YOUR RISK: i got to this point just yesterday evening and I'm not even sure it makes a difference, but it does SEEM to help even more. Now, as you might know NVIDIA drivers have a function named "pre-rendered frames for VR" that you can increase if you have too many pink drops. It's set to "1" by default. While originally being available on AMD drivers and briefly on a now outdated and non-functional app, it is currently (possibly) achievable only by a registry edit. Its name is Flipqueuesize and it is activated thus:
[HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Video\{F75D642D-0015-4C92-80B4-599FCE0BD547}\0001\UMD]
then add hex key "FlipQueueSize",and set it depending on your preference:
0x3100 (frame queue 0)
0x3200 (frame queue 1)
0x3300 (frame queue 2)
0x3400 (frame queue 3)
I currently have set it to "3" after testing 2 in the morning. And once again disclaimer: only try this if you are comfortable with using Regedit.
Now, while originally having drops pretty much everywhere, things have got much, MUCH better for me. The previously stuttering War Thunder is almost 100% perfect (at 115-120 fps in crowded battles, no less) and No Man's Sky is just a bit skippy, but you can really filter it in your mind you're having enough fun. Other, more recent and better optimized games run pretty much perfectly: such is the case with SW Squadrons and Project Wingman. Only Assetto Corsa Competizione still drops a lot, about once or twice per lap. But that is a very demanding game altogether, that you can't really run it in 120 hz even with the mighty 6800.
Good idea. Maybe send them this thread too, they might get some more info about the problem from my workarounds
Yes, this is more or less what I thnk as well. Besides, seems like 3080 users are currently experiencing similar problems too, atm. Let's hope they get sorted at the same time.
Background: I have a dedicated VR machine with a Vive HMD, and AMD 3100 CPU which I recently swapped out the Nvidia 2080 for an 5700XT so I could put the 2080 to better use. With the 2080, everything was smooth as butter, but when I put the 5700XT in, I started experiencing sporadic dropped frames/stuttering, which is very disorienting, and makes playing fast action games completely unusable. I put an Nvidia 1660 in the machine (which is slower than the 5700xt) and the problem went away, so it definitely wasn't a performance issue. The stuttering would occur even at a game's main menu, and in simple games like Beat Saber. It was very frustrating to see spikes of pink amongst a sea of 2ms green in the performance indicator, for no good reason. And this was on a fresh install of Windows 10, with pretty much just Steam and the game installed.
I tried everything I could think of, but what finally fixed it was to install the latest AMD graphics drivers from the AMD website, then go into the AMD Radeon Settings tool, and under Global Graphics settings, turn off Radeon Anti-Lag (as mentioned by Zarlock), then reboot.
The following page has information about the settings, including where to find the Radeon Anti-Lag option: https://www.amd.com/en/support/kb/faq/dh2-012
TLDR: After I turned off Radeon Anti-Lag and rebooted, the problem went away completely, and everything is back to smooth as butter again!
1. Changed display port connector to a different port
2. Changed head set USB to different location, currently in a USB 3.2 port
3. Unplugged 2nd monitor
4. Closed other monitoring software such as MSI afterburner, or Asus aura
5. Uninstalled MSI Afterburner, Asus AI, and Asus Crate
6. Turned off RBG fans, then uninstalled aura effects RGB controls
7. Optimized mother board to performance settings
8. Updated all drivers
9. Installed latest version of chip set drivers for CPU through Asus
10. Updated BIOS for motherboard to 1302 most current version
11. Updated windows 64 bit
12. Used AMD cleanup utility
13. Updated AMD Adrenalin drivers with factory reset turned on
14. Ran device manager to fix few odds and ends
15. ROM memory power test event
16. Set settings display and graphics settings to high performance on mother board
17. Set power options to high performance on mother board
18. Tried overclocking with automatic settings
19. Reset GPU to default settings
20. Used Radeon software to enabling power limits to maximum setting
21. Cleared CMOS by pulling the battery over night
22. Sent a DxDiag repot and MSinfo report to AMD for review
23. Down loaded UNIGINE Superposition bench mark testing software, seems to pass ok in that test, but fails miserable in the VR settings.
24. Sent screen shots of benchmark test and file with results to AMD
25. Sent screen shots of fpsVR control panel indicating low fps, high GPU %, reprojections rates and dropped frames in the 1,000s
26. updated GPU Adrenalin software for a 3rd time to 20.12.1
27. Reset Denon-AVR monitor Hz to match 60Hz from 59 hz (stereo tuner to projector)
28. Uninstalled Norton Security program per Steam VR directions
In Steam VR
29. Changed refresh rate from 120 to 90 all the way down to 80
30. In developer disabled power management
31. Turned down ss sampling from 150% to 100% then to 80%
32. From the library ran, verify integrity tool
33. Turned off motion smoothing
34. Sent a System report for investigation to Steam VR headset
35. Replaced HMD Valve index headt set
36. Turned off screen mirroring
37. Sent off Timing graphs and performance graphs to Steam for review, with updated MSinfo and updated Steam VR report again.
38. Updated Steam VR to suggested 1.15.14, no improvement, sent Steam report #3
39. Uninstalled Riva Tuner Statistics report, per Steam instructions
40. Verified Integrity of Tool Files, to ensure proper installation
41. Turned off Anti-Lag
Update: Looks like I spoke too soon. Disabling anti-lag helped, but after further testing, the problem is still there. :(
I ended up sticking an old Nvidia 1060 in the machine, and it's _way_ better with the 1060. Sad. No clue what the issue is, but it definitely seems to be a driver-related issue. I always read that the AMD drivers were bad, but I never realized it was _this_ bad. Makes me wonder what kind of testing Valve and/or AMD actually does with Radeon cards in VR.