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If you mirror the audio it's delayed and out of sync, and it's also quieter from SteamVR's audio settings.
For example, on the Oculus Rift, my brother could be playing in VR with the game audio and the Rift's microphone using the Rift. I could be watching youtube/using the computer at the same time with youtube being played through my speakers, and my microphone working separately. Oculus does this by default and automatically isolates sound between VR games and the desktop, but you can overwrite this by mirroring or setting all audio to be one or the other.
I'm asking is there a way for SteamVR to do this, have VR applications use the headset for audio, and desktop applications use the current desktop audio solution unchanged, without having to change audio settings around, or have to turn off SteamVR completely.
But having said that I wonder if you could make the VR mic/headphones the default communication device in windows and choose this in the vr audio set up, it definitely shows up in the vr audio set up.
I use Teamspeak a lot and have my mic/headphones set as the default communication device in windows and can use the speakers at the same time and can only hear Teamspeak through the headphones.
You could give that a try I the get feeling it could work.
I have the same issue with the Valve Index: My wife wants to play Beatsaber while I'd like to play a different game.
I can run both games, but we either hear both each other's audio (mirroring) Or only one of us gets both audio streams.
Needless to say, that's awful.
Oculus works fine, though.
If you want your audio to be separate from Beat Saber and any other game/application, first disable mirroring. SteamVR doesn't do anything special other than set your default audio to the headset, so all you need to do is go into "Sound mixer options" (make sure it says mixer, not Sound settings) in windows 10 and then change the audio from the game you want back to your headphones. You may want to also change other things, like System Sounds, so your Wife doesn't hear Windows notifications.
I've just tested this by making chrome play a YouTube video that isn't coming through my Index and it worked, volume stayed the same and there was no delay.