SteamVR
HP Reverb G2 Usable With Index Controllers?
Anyone know if the Reverb G2 controllers have finger-tracking like the Valve Index, and if not, if we can use Valve Index controllers with the Reverb G2?

Looked over the info on the Reverb G2 on the HP site and didn't see. I'm going to guess the answer is probably "no" though -- HP probably wants to force everyone to use their controllers.
Ultima modifica da temps; 8 lug 2020, ore 11:25
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No and No.

No finger tracking, that would be very odd if they would have one as nobody is talking about it (not even they). At best those controllers are just little bit upgraded versions of first gen WMR controllers that were quite bad. Controllers are the worst thing about that headset and...

You are forced to use them, not because HP is forcing you, but because that headset uses different tracking method. Index controllers can be used with any headset using SteamVR tracking (system based on base stations), but Reverb is not using that. Reverb has camera based inside-out tracking like every other Windows Mixed Reality headset.
Seems the Vive controllers can work with WMR HMDs, so perhaps the index controllers would, also. This compatibility seems to be because Valve enables the use of offsets and multiple drivers, as shown in the video. Valve enabled this before releasing their own HMD. I wonder if they will keep supporting this functionality.
https://www.youtube.com/watch?v=UbDHuEkvqZc
Yeah, you are right @Bob Loblaw. There are those "hacks" for combining headset from one tracking system to controllers from other tracking system. I haven't tested those though. Possible, but there are some downsides on that. Controllers are not actually working with the headset, but alongside it, using other tracking system when doing so. If one model of SteamVR controller work (Vive Wand) then other works too (Index).

Main point is that user would have a headset and controllers that might not be always synced to each others and support might end at any given day without warning. Some people also use Index (or other SteamVR) controllers with Oculus headsets using same method. But, that requires you have base stations and receiver dongles for controllers (SteamVR headset or dongles from Vive Trackers / Steam Controllers). Index (or any SteamVR) controllers connect to the headset, which is not possible with a WMR headset that works in different way.

That would work if user already owns those controllers and base stations, but would anybody risk buying Index controllers to use with a headset knowing that one day they might not work? OP would have to buy also at least two base stations for tracking (starting from 2x $135 fir v1.0 base stations) and two receivers dongles for controllers (cheapest new is 2x $99 Trackers?). And of course those Index controllers itself ($ 279). That would be around $750 extra cost for just to have Index controllers with a $600 headset. It would be cheaper to buy full Index kit then ($1000).
Ultima modifica da Damsteri; 8 lug 2020, ore 7:33
Anyone know why the HP Reverb G2 is visible on the Steam store, but when I click "view discussions" to go to the Steam forums page for it, it doesn't work properly?
L'autore della discussione ha indicato che questo messaggio risponde alla discussione originale.
Yes, you can use Index Controllers with HP Reverb G2:
https://youtu.be/r_SepHooREo
Interesting. But if I add in the price of the Valve Index controllers & base stations to use them with the price of the Reverb G2, I am getting close to the price of the Valve Index lol.

Then it's a question of whether you want the higher resolution and lower FOV of the Reverb G2 or the lower resolution and higher FOV of the Valve Index.

Tough decisions..
It's also a question of which headset do you think will get better support both from valve and from game developers.
Messaggio originale di Bob Loblaw:
It's also a question of which headset do you think will get better support both from valve and from game developers.

And what's your opinion on that question, and why?
Index. Full Index systems are in daily use at Valve as they use, maintain and upgrade SteamVR. Valve makes and sells them, and has the strongest financial interest in their market success. Full Index systems are used by some game developers. If anyone builds a franken-system, they will be in a small minority of voices when a problem crops up because of its outlier status and lack of playtesting.
Messaggio originale di .fess:
Yes, you can use Index Controllers with HP Reverb G2:
https://youtu.be/r_SepHooREo
That's definitely pretty awesome, but to me just goes against the whole idea of the Reverb G2 not needing those dang base stations (I have a Vive).

I'm not a fan of the base stations because they're kind of annoying to have to have up (or put up and take down if you don't want them sitting there all the time) and they can be a bit finicky sometimes, at least for me.

I've been thinking of selling my Vive, with upgraded knuckle/Index controllers, but I don't really see anything else that approaches the finger tracking with the Index controllers, which I feel really makes the VR experience better. It's just way better than not having it.

Really a bummer the Reverb G2 doesn't support finger tracking out-of-the-box.
Messaggio originale di clamum:
Messaggio originale di .fess:
Yes, you can use Index Controllers with HP Reverb G2:
https://youtu.be/r_SepHooREo

I've been thinking of selling my Vive, with upgraded knuckle/Index controllers, but I don't really see anything else that approaches the finger tracking with the Index controllers, which I feel really makes the VR experience better. It's just way better than not having it.

Really a bummer the Reverb G2 doesn't support finger tracking out-of-the-box.

Yes, the extra immersion of the Valve Index controllers was important for my decision to go with the Valve Index over the Reverb G2. I mean the immersion when throwing grenades, for example, with the Index controllers looks just amazing. And I've heard tech reviewers like Linus Tech Tips say they absolutely make your games a lot better when using.

The FOV increase is also substantial.

The only things I see the Reverb G2 has going for it are price and resolution, which are both very important... but don't outweigh the FOV & controllers of the Valve Index imo.
As long as you have your basestations. You can use the index controllers with any SteamVr compatible headset.
Messaggio originale di Mageh533:
As long as you have your basestations. You can use the index controllers with any SteamVr compatible headset.

They don't work natively with the Reverb G2 though. You have to jerry-rig it to make it work.
Messaggio originale di temps:
Messaggio originale di Mageh533:
As long as you have your basestations. You can use the index controllers with any SteamVr compatible headset.

They don't work natively with the Reverb G2 though. You have to jerry-rig it to make it work.
Just keep your older headset with its link box or buy the steam controller/vive tracker dongle then.
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Data di pubblicazione: 8 lug 2020, ore 5:31
Messaggi: 24