Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Indonesiano
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione
No finger tracking, that would be very odd if they would have one as nobody is talking about it (not even they). At best those controllers are just little bit upgraded versions of first gen WMR controllers that were quite bad. Controllers are the worst thing about that headset and...
You are forced to use them, not because HP is forcing you, but because that headset uses different tracking method. Index controllers can be used with any headset using SteamVR tracking (system based on base stations), but Reverb is not using that. Reverb has camera based inside-out tracking like every other Windows Mixed Reality headset.
https://www.youtube.com/watch?v=UbDHuEkvqZc
Main point is that user would have a headset and controllers that might not be always synced to each others and support might end at any given day without warning. Some people also use Index (or other SteamVR) controllers with Oculus headsets using same method. But, that requires you have base stations and receiver dongles for controllers (SteamVR headset or dongles from Vive Trackers / Steam Controllers). Index (or any SteamVR) controllers connect to the headset, which is not possible with a WMR headset that works in different way.
That would work if user already owns those controllers and base stations, but would anybody risk buying Index controllers to use with a headset knowing that one day they might not work? OP would have to buy also at least two base stations for tracking (starting from 2x $135 fir v1.0 base stations) and two receivers dongles for controllers (cheapest new is 2x $99 Trackers?). And of course those Index controllers itself ($ 279). That would be around $750 extra cost for just to have Index controllers with a $600 headset. It would be cheaper to buy full Index kit then ($1000).
https://youtu.be/r_SepHooREo
Then it's a question of whether you want the higher resolution and lower FOV of the Reverb G2 or the lower resolution and higher FOV of the Valve Index.
Tough decisions..
And what's your opinion on that question, and why?
I'm not a fan of the base stations because they're kind of annoying to have to have up (or put up and take down if you don't want them sitting there all the time) and they can be a bit finicky sometimes, at least for me.
I've been thinking of selling my Vive, with upgraded knuckle/Index controllers, but I don't really see anything else that approaches the finger tracking with the Index controllers, which I feel really makes the VR experience better. It's just way better than not having it.
Really a bummer the Reverb G2 doesn't support finger tracking out-of-the-box.
Yes, the extra immersion of the Valve Index controllers was important for my decision to go with the Valve Index over the Reverb G2. I mean the immersion when throwing grenades, for example, with the Index controllers looks just amazing. And I've heard tech reviewers like Linus Tech Tips say they absolutely make your games a lot better when using.
The FOV increase is also substantial.
The only things I see the Reverb G2 has going for it are price and resolution, which are both very important... but don't outweigh the FOV & controllers of the Valve Index imo.
They don't work natively with the Reverb G2 though. You have to jerry-rig it to make it work.