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The lowest level to handle SLI, the better. I'm convinced that it's at nVidia to redesign VR SLI properly. (Games developpers are busy enough with their own stuff, so it's on nVidia's side to handle to complexity of this...).
Option #4 nVidia update their driver to handle SLI as a PLUG AND PLAY feature. When more than 1 card is detected, nVidia SLI heads its renderings on proper GPUs and that's done at nVidia driver's level whitout the need for 3rd party software to bother with that.
Everyone wins: Every existing VR games will benefit the SLI feature, VR experiences will be enhanced, Game studios will unleach their creativeness, VR will attract more people, VR gamers will want a second GPU, nVidia will sell more cards