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Maybe you can counter your offset if you put your VR cam into a game object (make it child).
So if offset is 90 to the left, turn game object 90 to the right. That way you should be able to make the cam point into the direction you want at beginning.
Engines forum is maybe better suited though?;)
thanks for the hint. Thought about that already. But as Elevation rotation is from -90 to 90 degrees, I get trouble when it comes to angles close to so pole (angle of the camera - 11 = 90 doesn't exist, than the Azimuth comes into account. So if the offset would be 11degrees, the highest angle I could achieve with this workaround would be 79 degrees).
I am using steam Audio as well for rendering 3D tracked Audio. With the Offset always "the wrong" HRTF angle is picked. A huge problem for my task 😔.
I am sorry, I am not allowed to post it anywhere else (it's restricted for new users).
Window->SteamVR Input->Advanced Settings->SteamVR Settings->"Tracking Space Origin" drop-down, "Tracking Universe Seated"
Valve.VR.OpenVR.Compositor.SetTrackingSpace(ETrackingUniverseOrigin.TrackingUniverseSeated) cannot be used.