SteamVR

SteamVR

Crbn46 Mar 24, 2020 @ 4:21pm
wireless adapter or pulley system?
Ive purchased the wireless system and have been using it for a little while now, but i've been starting to notice it might not be exactly what i was hoping for, my problems are that it has to be charged, i generally have more issues just getting into a game, and the fact it makes my headset even heavier. I'd like to ask to some of you who have used both whether the pulley system is just as useful, if not more than the wireless adapter and how much you can really feel the difference between the two.

thank you in advance.
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Showing 1-5 of 5 comments
Libre Mar 24, 2020 @ 5:01pm 
the difference is huge, there is no way back
Fuinelen Mar 24, 2020 @ 11:38pm 
depends on your taste I guess. If you like your head being pulled in a direction all the time, having to remember to untangle (basically rotate around your own axis in the correct direction) the cable until it is straight again to avoid even more tugging and ultimately cable damage then go for the pulley system. On the plus side it really starts a little bit easier and it's your controllers that will run out of juice.

I used to have one (I was one of the earliest "dog leash pulley system" persons), bought a TPCast, never looked back. I have two battery packs for the TPCast so my controllers are running out of juice before the headset does, and yeah .. the headset is a bit heavier and the straps can not be adjusted 100% correctly ... but the *freedom* is just incredible.

Damsteri Mar 24, 2020 @ 11:57pm 
I also have TPCast with two batteries and I bought a good charger too. TPCast wasn't that usable with one battery (4 h runtime) and a phone charger (20 h charging time). With two batteries I can run it at least 8 h each day and batteries charge in around 10 hours.

I tested a pulley system after I had already used to TPCast and it didn't impress me. If wired VR is a bicycle and wireless VR is a car, then pulley is just a notch better than wired... an electric bicycle.
Zukabazuka Mar 25, 2020 @ 3:16am 
I bought the HTC vive wireless device for around 150€. More than 60% off on the price so it was a easy choice.
The only downside to using it with HTC vive is
1. Headstrap is hard to get in correct position so your ears will sometimes be under pressure and not much you can do. Then when you have a headphones on it get even more bulkier. I have not tried other straps for the headset but have heard they are a lot more comfortable

2. It can easily loose connection if you block the wireless device so you want to be sure the tracker you have is facing where you have your antenna.

3. Buy another battery and do not buy Vive specific battery. All you need to know is if the battery has QuickCharge 3.0. You can find batteries far cheaper and more capacity than what ever HTC is offering. But this is generally if you plan on playing longer than 2-3h with the headset, if you only really get around 1-2h the battery that comes with HTC Vive Wireless should be enough, just charge it after use.

The plus, you easily lose track where you are and you can turn around how ever much you want without trouble. Not having to worry about the cable at all is amazing.

I haven't used a pulley system.
CptTangerine Mar 29, 2020 @ 3:45am 
I've had a TPCast for a couple of years now and I can't do room-scale without it. I also found that with an Anker dual USB fast charger and a couple of male-female USB extension leads, you can use it tethered (for flight sims etc). I find that it works really well. I have a spare battery for it (Anker again, about £25) but rarely play enough to use it. If you do buy one, definitely get the third party software for it. The software that comes with isn't very good.

I also found that by strapping the battery to the back of the head-strap (deluxe audio) it balances out the weight of the headset and removes the flapping wire down your back where it goes to the power-pack on your belt.
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Date Posted: Mar 24, 2020 @ 4:21pm
Posts: 5