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With two Lighthouse 2.0 units (the ones included with the Index) you can track a 5m by 5m play area....which is big in it's own right. If you add 2 more lighthouse units you can expand it up to 10m x 10m (with a lighthouse unit in each corner)...which is what a lot of arcades do.
https://www.valvesoftware.com/en/index/base-stations
This only works with the Index, Vive Pro, Vive Pro Eye and Lighthouse 2.0 units though so...wont work with the OG Vive or Lighthouse 1.0 units.
Play area of size 5x5 meters is possible with 1.0 lighthouses on perfect conditions. I did some scientific research couple of years ago with 1.0 lighthouse setup. I used 6x6 meter area in that research. I used only 4x4 meter play area for the reseach while having additional 1 meter safety zone on each sides.
https://steamcommunity.com/sharedfiles/filedetails/?id=2015874182
And how well my tracking worked in that large area? I collected movement data from six sensors (HMD, controllers, waist, feet) 90 times per second for almost 4 hours total (in short sessions) and I had only one hickup. I'm missing data from one of the six sensors for the duration of 5.4 seconds. And that happened at the start of a test run, when data was not even important. I got 99.993 % of all data points I was trying to collect (if the missed whole frames are not counted).
My lighthouses were on 2.5 meter stands (can be seen in the right hand corner of the image). The room was perfect, all walls were black, no reflections. I didn't even need the syncing cable. The distance between lighthouses was around 8 meters. Steam was nagging me about the distance quite often, but it worked without any problems.
The main problem in area that big is the length of the headset's cable... I used a wireless headset. The 5x5 meter limit comes from the SteamVR, you can't setup a larger play area with SteamVR 1.0 lighthouses.
I'm currently having Vive Pro on one room with two v2 base stations and and OG Vive with two v1 base stations on the next room. OG Vive can be used only in the room that has the v1 base stations, while the Vive Pro can be used on both rooms when used with different computers.
Actually SteamVR on my Vive Pro computer (v2 room) recognizes the v1 base stations on the next room through the wall and is able to power manage them with bluetooth (not good). It makes the v1 base stations' power management impossible on the OG Vive computer that uses them as the next room computer always steals them. I have to use manual power management for v1 base stations.
There has been some posts about beta testing a feature where a player could move between different play areas, but that probably won't work with mixed v1/v2 set when if ever it comes available.
I think that four v2 base stations are overkill for you, unless you want to use every meter of the area (going beyond 5x5m), or plan to have multiple persons standing (with or without headsets) on the play area. I was working while ago with a 5x5 m v2 setup that had a base station on each of the corners and two simultaneous Vive Pro users sharing the same play area (it's possible if you have a game/app that has made to support it). Four base stations allowed occlusion free operation with two users and other watchers that were on the play area.
3dof is alright but can make you really ill fast especially when playing game like elite that have a pitch and roll function. I would highly recommend to help against this you setup some kind of positional tracking. quite afew cheap low effort solutions for that if all your gonna play is sim style games positional track is 100% must for that extra piece of the puzzle.
and being a dk1 good luck reading those tiny screens without being able to lean in closer