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翻訳の問題を報告
Turn on auto update
Or
Auto update every time you use
Or
Immediately update
Where is the don’t touch under any circumstances as I just want to sit and enjoy vr and not spend 3 hours dealing with unruly software that hides and renames everything twice a year.
Yea, that is annoying, I don't know why they keep robbing us of options. Treating us like children that they fear we will accidentally click the wrong things in the menu and get sick.
https://i.imgur.com/EMkcJwV.png
Look at the terrible framestutter in the first run. The second run is with a more optimized car on the same unoptimized track. The engine can't handle it.
I did the shift+A trick to disable reprojection again and would you look at that.
https://i.imgur.com/VykzEI8.png
It's insanely more stable and provides a higher fps average with the unoptimized car on the unoptimzed track.
I went from an avg of like 67fps on the first run, to like 82-85 with shift+A
It's not like my pc is bad either, 8700k @ 4.9 with a 2080ti and 16gb 3200mhz ram. The game engine just ♥♥♥♥♥ itself in VR. I can run this problematic combo at like 200fps on my 1440p monitor.
Weirdly with revive the game says it's only using around 50% of it's main thread with same FPS, meanwhile using the openvr impementation it's pinned at like 95% or higher.
Please give us endusers and option to disable it on a per game basis, it helps a few games like assetto corsa, project cars 1/2 and probably other games like euro truck simulator
We removed the persistent option to disable async-reprojection because too many people were getting stuck with it disabled and then would run into problems and not realize they had caused it by doing so.
Which game are you playing? One reason it might be lower cpu through Revive is if it's always running at half-rate. For particularly expensive (i.e. poorly optimized) apps, you may have better luck selecting the "Always-On"* option under the per-app settings to force motion smoothing to be always active. Some problems happen when motion smoothing kicks on and off constantly depending on how an app is coded.
Also, were your original timings recorded using the default or beta branch of SteamVR? We've made some significant optimizations in the beta branch which would be good to compare in your situation if you haven't tried that yet. To opt into the beta, right click on SteamVR in your Steam Library, select Properties, Betas tab, then select beta from the drop-down. You may need to restart Steam to force it to update. When you launch SteamVR, the new version number should be 1.2.3.
Finally, also check your SteamVR resolution settings in the Video section of the SteamVR desktop settings. Click the manual override checkbox to see what SteamVR is defaulting to for your setup. If it's over 100%, you might try lowering it to that and see how that fares. I'd be interested to hear what value you were seeing there and if you are running with a Vive or Vive Pro.
* Note : This is different than the old developer option named "Always On Reprojection" which was removed. That option only applied when async reprojection was disabled. It had the effect of providing a full frame (~11ms) of running start vs the standard 3ms running start. This is what now is enabled/toggled via Shift+A in the mirror window. The latest async reprojection support now will dynamically adjust running start as needed. You can follow this in the SteamVR Frame Timing graph by looking at the black "New Poses Ready" line in Details view.
https://developer.valvesoftware.com/wiki/SteamVR/Frame_Timing
It's assetto corsa with a mod track and car. I think someone told me these tracks render every single grass straw individually or smth.
https://i.imgur.com/mH93A0X.png
This is the same run using the new 1.2.3 steamvr beta. I can't tell much of a difference from stable release.
Doing SHIFT+A results in this
https://i.imgur.com/8LLiqWY.png
the last part of the graph, as seen it's a lot more smooth and high fps in general.
Do note my VR headset image freezes when doing this in the new beta so I can't replicate my head movement, but even then that shouldn't make this much of a difference.
Problem with the always on is that it halves fps, the input lag is too much for me I'd rather have a stable 75-85 fps
I'm using 180-200% ss with a normal vive, with my ingame settings that results in about 40% gpu load. I run somewhat low settings due to not wanting framedrops, and a buffer is always nice.
Using 100% ss I get this result.
https://i.imgur.com/WAoDvi1.png
So yeah pretty much same result, still 40% gpu usage but lower gpu core clock if you look at near the bottom.
SteamVR frametiming tool can't capture the whole run for me, but the first part is the worst running anyway.
Doesn't seem like new poses ready is really changing.
https://i.imgur.com/JFqRhEj.png
https://i.imgur.com/9lVvQGB.png
So your solution was to penalise everybody because a few idiots couldn't work out what they'd done, and had apparently never heard of "Google". Great job. How about removing the entire options menu and forcing us to run your recommended settings, since you have such low regard for our intelligence?
Well said, thank you. Agreed, bad idea, we needed this as well. :( I've seen some games where the devs actually recommended users disable this for their game.
I wouldn't care if SteamVR was plug and play, but it is far from it. Users already are required to do a lot of testing on their own and this will always be the necessary on PC as a plattform. Therefore removing options is a workaround at best, certainly not a solution.
I manually installed a SteamVR version from October 2018, that performed way better that the first public release that included motion smooting. But today I got "blessed" and Steam decided to update my fine running SteamVR version, with the mess that was released lately. You don't improve my VR experience that way, it is the opposite in fact.
Please give us back control over these settings!
Seriously! They should add these options back. If these people we're smart enough to turn it off, they could turn it back on.
The quality of SteamVR, Unity and games is insufficient to simply say "trust us, we are smarter than you on this choice". This is a major regression in end user experience that you've forced on people. You need to at least allow an advanced configuration option for users who know what they are doing to remove these functions because they have extremely legitimate reasons for doing so.
Just because some people were too lazy or "forgot" it, doesn't mean it's okay to force it down into everyone elses throats.. this makes me want to completely uninstall crappy SteamVR and move to something else..
Let the advanced users choose what they want..