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I'll be watching this post, Good Luck.
Provides a capture plugin to 64bit OBS that allows capturing
directly from OpenVR/SteamVR mirror surface in full resolution.
To use extract the zip file to your OBS directory and
a new "OpenVR Capture" source should appear in the sources list.
Either left or right eye image can be captured.
Cropping can be configured in the plugin properties, with some
presets provided for the HTC Vive. The presets take into account
the OpenVR mask to provide a maximum capture area without any
black borders. However some OpenVR games still render these mask
areas so with those games cropping is not necessary.
There is a memory leak in the OpenVR SDK that affects OBS if
the capture plugin is active but SteamVR is not running. This
state causes the plugin to slowly leak memory as it tries to
periodically initialize OpenVR. This is a "feature" of the
OpenVR SDK.
BUT I think I have what you want (and me too!)
Open VR Advanced Settings v2.5
(https://github.com/matzman666/OpenVR-AdvancedSettings/releases)
My mind totally forgot about that, OpenVR Advanced Settings, Doh!
Thanks for the reminder.
I am trying to use it for VR purposes. The best thing about it is that we can track in big spaces.
Basically I am receiving pose updates on UDP and transform a player. For now I do it in Unity / Unreal, but it is not ideal, because I can only update the pose with a new frame, and also is conflicting with Oculus native orientation.
I want to take advantage of Steam reprojection, so I need to feed tracking data more often. I thought the better way is to write a plugin for openVR and let it deal with reprojection and different headsets.
Thanks for the comments, but I can't see how OpenVR Advanced Settings can help me with the driver. I will take a look though.
Hi, I am also trying to do something similar. I have a new tracking system that I need to test and would just like to either override the lighthouse tracking data or use unity to prevent tracking entirely. I was wondering if you had any progress on this?
Much appreciated.