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回報翻譯問題
SteamVR for the Mac is a crappy buggy mess. Currently The official Mac Release crashes when trying to pair devices. The Beta (which you can opt into by right clicking SteamVR and selecting properties and head to the beta tab) does not crash, but brings up a message 'Your Headset must connected' which Windows users used to get about a year ago.
There is no support for Steam Home or Vive Port for the mac and vive still don't mention supporting mac on their website.
But it's not all doom and gloom. Unity 2017.2 supports creating VR experiences on the mac all be it with flakey stability. The resulting builds work great though on Mac with SteamVR.
The fact is that Mac VR is still in the development stage, because Valves SteamVR for mac is not as stable or feature rich as the Windows version, and this in turn makes it harder to develop for. So when it comes to Mac VR, your on your own in the developers wilderness with very little documentation.
Im using the high end iMac 2017 and im able to create perfectly working VR experiences with Unity. I'll attach a dropboxlink to a quick basic VR room experience for you to try on your iMac.
https://www.dropbox.com/s/v9mz6f550xu3jpl/MacVRTemplate_Test.zip?dl=0
All you should need to do is click the app icon to launch and it should automatically open SteamVR and run.
Controls: Hold trigger to pick up things, Click touchpad to teleport via laser pointer.
What probably needs to happen is Apple needs to create their own competition to the Steam VR bridge. As it stands we are completely at Valves mercy because they hold the keys to VR on Mac.
I upgraded to the 10.3.4 beta for a day, but it made my sound scratchy, so I reverted. iMac Pro is awesome, but since I have to use an eGPU to get VR to work anyway, it is no better than my 2017 15" MBP ...
BTW ... WMR is WAY more stable than SteamVR in Boot Camp, it's not even close.
I have an iMac pro with Vega 64 and am about to get a Vive Pro. I heard that there should be "plug and play support" for the vive pro since Mojave.
Do you have any experience with that? I'm hesitant to drop another $1500 on a VR setup if it doesn't even work in the end.
I used to develop for VR with the oculus Devkit 2 back in the day until they dropped support for Mac. I'd love to go back to that but it needs to work.
Also some supported games would be nice. I saw that Serious Sam Fusion, for example, is on Mac but does it also work in VR?
I was waiting a long time to see Mojava but all was disapointing... no Plug no Play so far. And when you Google .. no information since the announcement for Plug&Play support.
If someone has success this would be nice to read!
Anything else works? Firmware updates, Bluetooth, Headset Cam...?