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As for the feet, I use garden shoes like this ( https://images-eu.ssl-images-amazon.com/images/I/512n04HdETL._UX395_.jpg ) in conjunction with 1/4 screws (the kind you can screw the pucks on) and a bit of cardboard on the inside to stop the screw to just pop through the hole in the shoe. Seems to hold well enough for dancing around so far.
I even tried using two trackstraps on each foot, one for ankle and one for the sole overlapping. Was afraid I was going to cut off circulation. My theory was that the ankle could stabilize the motion.
I wish there were options to configure the trackers like say for instance to mute all Tracking data under a certain range of motion or kind. Some kind of artificial smoothing.
My guess is that the problem is that the tracker is able to move independently of the shoe. If you can manage to get it to move 1:1 with the shoe I imagine that solves the problem.
Otherwise the issue is with the internal components or the way tracking works. But I don’t think that’s the case.
You can put the waist tracker anywhere on mid section. It sometimes loses tracking but usually works. Best location is behind your arm on the side so you can lay down both ways. Do you get jiggling when you stomp in those shoes?
The main advantages of the shoes I bought (apart from the super low price) are that the plastic is very thick, so it doesn't really jiggle on its own when your foot is in, and the holes are already there so no need to modify anything.
For the waist I have a harness that came with my GoPro Clone, so that works fine.
Uh... troll post? Also it’s spelled Kinect and I have one. They only work from specific angles. Not useful for 360 degree room scale.
I use a belt I cut to size that I put above my hip bones. I’ll have to try grabbing some new shoes and bolts.
The feet wobble when I put them on the ground, even when being careful. Not sure if it's the impact that rattles the IMU inside the Tracker, or the Tracker itself that jiggles. I'd have to watch back some video to try and see, I suspect a combination.
In my mind I see 3D-scanning the top of my feet and having some kind of mounting block 3D printed, I just lack all the equipment for doing that ;) But, some kind of solid mounting on top of the foot might be worth pursuing...
I tried again today, and there is a very slight wobble when I put my feet on the ground hard. Interestingly HighFidelity does a better job of filtering it (generally speaking, HF's body tracking is much more solid than VRChat's, but sadly nobody is there ... and it's more like the Facebook to VRChat's 4Chan). AS far as I can tell the wobble in my case comes from the fact that the screw is a little bit too long, so If I can fix the puck a bit more tightly it might go away.
I wish there were more official products for full body tracking. I mostly want to figure out what is causing the problem. It might be that the sudden stop shakes the internals and relays an inaccurate message to the base stations. But waving it around doesn’t do it. Or there are tiny tremors that get amplified in VRchat possibly because the avatars are not well suited for stress and the program or the trackers themselves are not able to accurately decode the seemingly contradictory motion of a stomp because of the vibration back and forth.
This issue is a common issue in sensors, especially highly sensitive sensors/product like the Vive trackers. Personally I believe a simple software patch would fix this by taking the derivative of the xyz transformations in respect to time, dx/dt, dy/dt, dz/dt. Basically this will allow for a smooth path between point a and point b without all the jumping in between the path. dt can be changed to whatever allows for a smooth integration.
You could test this by building a very simple game in Unity or unreal.