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The SteamVR asset automatically sets itself to DoNotDestroyOnLoad, so after a scene change you have a duplicate set of your Player which probably causes all these issues. Luckily you can simply disable that.
In the hierarchy i just had to go to the Player>SteamVRObjects>[SteamVR]. In the inspector you can remove the tick under Steam VR_Behaviour (Script)>Do Not Destroy now you can work with a new PlayerController in every scene (you will have to disable that in every Scene where you have the SteamVR PlayerPrefab)
I hope i could help a few People with this answer!