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So: There is no 1:1 possible over the whole image. There is not a uniform ratio over the whole image, the edges actually get most of the rendered pixels. If you keep the render at 100% or above, your HMD screen is getting the pixels it was designed for. If you go below 100%, you are poorly utilizing your HMD screen's pixels, starting with the center getting fuzzy first. If your GPU can handle more than 100, it'll look better.
Here's an explanation on youtube:
https://www.youtube.com/watch?v=B7qrgrrHry0
From what I'm reading above, 100% is perfectly ideal. Is that the same as if custom resolution is not being used?
edit: I mean, with 100%, is that the same as using a non steamvr game at default optimal settings where custom res isn't offered?
Thank you very much Bob Loblaw.
If it's blurry, turn it up. If it's jerky, turn it down. If you can't find a sweet spot, you might want to consider a faster GPU (or CPU, depending on the game, :cough: Fallout :cough:).
SteamVR settings>Video>Advanced Frame Timings will open a fancy graph on your desktop, with a checkbox to Show in Headset. Check it and the back of your right wrist will show frame timings in game, and rendering times on both CPU and GPU. Reprojection will kick in over 11 ms, so if a game is making frames in 5ms, I crank up the supersampling.
FWIW I have to run fallout at 86%, everything else I run at 100 or more. I was in Viveport Video (which has jaggy straight white lines around menu boxes, also changes supersampling on the fly), which was rendering frames in 3 ms at 100%, I bumped it to 140%, and again to 240%, and the jaggy reduction between those last two settings amazed me.