SteamVR

SteamVR

HTC Vive low resolution
Hello people.
I've built new rig with a solid system and purchased Vive with it as well.
Everything is perfect except resolution in Vive.
I can barely read any text even in SteamVR Home...
No matter what I do in settings, there is no effect on the resolution in the headset.
Tried even lowering the resolution, but no effect at all...
Please help...
Assetto Corsa Competizione is basically unplayable due to so low res in the headset.
BTW - How the hell should I launch this game properly in VR ?

Sincerely.
Robert.
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Showing 1-15 of 19 comments
Bob Loblaw Jun 4, 2019 @ 4:10pm 
There should be a noticeable effect when enabling custom resolution and changing it around between 50 (bad) and 150 (great). If there's not, something isn't working. If there is, text is a little more legible at higher numbers, with 130% to 140% being a point of diminishing gains and increased performance cost.
robertrudnik Jun 4, 2019 @ 4:35pm 
Hi Bob.
Well nothing gives me any change of resolution.
What should I do ?
Bob Loblaw Jun 4, 2019 @ 5:27pm 
You know most apps require app quit and restart before new resolution takes effect? Only a few apps let you change resolution on the fly in the app itself.

Are you in Direct Mode? If you can make sure your vive is plugged into the GPU and SteamVR is in direct mode, that's usually best. If you can't, maybe changing the resolution of your display will have some effect, I don't know. Is SteamVR telling you "the current setting renders each eye" at something? What's the numbers? Also the text does not make make clear that app quit and restart is usually required.
Last edited by Bob Loblaw; Jun 4, 2019 @ 5:47pm
robertrudnik Jun 4, 2019 @ 5:46pm 
I think I'm in direct mode - not sure atm.
Will check it out when I'm back from work.
Vive is hooked directly to the GPU, just as the monitor is as well.
My chair is NOT located in my "play area" and when I wanna play a racing game for instance, I'm sitting outside my "play area" - is that a problem ? Would that have any effect on the resolution ?
Tracking works perfectly fine inside and outside the "play area"
Bob Loblaw Jun 4, 2019 @ 5:48pm 
Chair location is not an issue. Please note my edits made while you were typing about app restart. Make sure GPU driver is up to date.
Last edited by Bob Loblaw; Jun 4, 2019 @ 5:51pm
robertrudnik Jun 4, 2019 @ 6:01pm 
I think it might be a good idea to roll back to defaults and see what happens.
How can I set everything back to default in SteamVR ?
--ranXerox-- Jun 4, 2019 @ 8:26pm 
project cars 2 works wonders.
robertrudnik Jun 5, 2019 @ 3:34am 
Originally posted by --ranXerox--:
project cars 2 works wonders.
ACC not ?
Bluelight Jun 5, 2019 @ 4:38am 
Is this your first time using the Vive or was it fine before and now is bad? I'm wondering if your just seeing the normal look of it and not being impressed.

Look at the steamvr settings under application and/or video and see what it says the resolution says. Maybe something is off in there. Otherwise, maybe you are using a cable that isn't compatible or is bad.

It's hard to say cause what you are calling resolution could be anything.. Could be screen door effect youre seeing, aliasing, etc.
Last edited by Bluelight; Jun 5, 2019 @ 4:38am
Bluelight Jun 5, 2019 @ 4:39am 
It also could be this latest steamvr update as I've heard it is causing alot of issues for some
robertrudnik Jun 5, 2019 @ 3:55pm 
Yeah Bluelight, it's my very first VR set - never had any on me before.
But like I said, no settings have any effect, nothing changes when I play with the sliders.
I've ininstalled SteamVR and will install fresh tomorrow again and see if that helps.
Well I don't think it's me being not impressed by the normal look - when I launch Assetto Corsa Competizione, it's basically unplayable due to really crappy resolution.
When I went to change resolution in the game, I saw it was running at my monitor's native resolution of 1440p.
The only way I know how to launch this game in VR is to right-click on it and choose "Launch in SteamVR" - is that even correct way of launching this game in VR anyways ?
professor dodge Jun 5, 2019 @ 5:06pm 
yep i think he's just nailed it. olaying on vr is different then playing on a screen although it is a "high" res its is lower then what monitors can do and if youve never seen vr before you might just be unused to the difference. i use to play acc on my dk1 which is a really low res compared to the vive and it was almost impossible to read the speedo or even see the road afew meters ahead. you can try if your using an nvidia card the DSR x2 or 3 but that will eat performance alot. or even use supersampling/ AA on the control panel
Bluelight Jun 5, 2019 @ 8:21pm 
Originally posted by robertrudnik:
Yeah Bluelight, it's my very first VR set - never had any on me before.
But like I said, no settings have any effect, nothing changes when I play with the sliders.
I've ininstalled SteamVR and will install fresh tomorrow again and see if that helps.
Well I don't think it's me being not impressed by the normal look - when I launch Assetto Corsa Competizione, it's basically unplayable due to really crappy resolution.
When I went to change resolution in the game, I saw it was running at my monitor's native resolution of 1440p.
The only way I know how to launch this game in VR is to right-click on it and choose "Launch in SteamVR" - is that even correct way of launching this game in VR anyways ?

Well resolution when you are in the VIve has no effect on what you see in VR that is monitor mirror resolution if anything and I normally turn that low.

I'm going to be honest, I have not played that particular game yet but I am willing to bet what you are seeing is just crappy VR graphics for that game. I have been in several games that were not natively VR and had a VR version and everything is very pixelated at long distances and lots of aliasing.

Of course there are alot of settings in each game that effect things. How does things look in SteamVR home or some of the native free experienced like "The Lab?"

I'm guessing they won't look as bad as Asetto Corsa. Let me know.. if you still think it looks horrible in steamVR home, try to take a photo through the lens of the Vive and post it here but do it in the Valve SteamVR home environment.
--ranXerox-- Jun 5, 2019 @ 8:34pm 
Originally posted by robertrudnik:
Originally posted by --ranXerox--:
project cars 2 works wonders.
ACC not ?
ACC is fine but project cars 2 you can keep the headset on and it works just like it would if in flatpanel. No need to take off headset. In ACC, VR only works when you drive. Really stinks if you ask me but the game is really good.

Project cars 2 is the ultimate VR immersion. put a mouse and keyboard on a chair on your right side, bind f1 to headset seating position reset so when it's not callibrated, hitting f1 on the keyboard will align your view to any sitting position. It is well thought out. fix keybinding firstly before diving into vr.
Last edited by --ranXerox--; Jun 5, 2019 @ 8:37pm
Bluelight Jun 6, 2019 @ 9:32am 
Originally posted by --ranXerox--:
Originally posted by robertrudnik:
ACC not ?
ACC is fine but project cars 2 you can keep the headset on and it works just like it would if in flatpanel. No need to take off headset. In ACC, VR only works when you drive. Really stinks if you ask me but the game is really good.

Project cars 2 is the ultimate VR immersion. put a mouse and keyboard on a chair on your right side, bind f1 to headset seating position reset so when it's not callibrated, hitting f1 on the keyboard will align your view to any sitting position. It is well thought out. fix keybinding firstly before diving into vr.

Wow that sux about ACC I didn't know it was like that.

About project cars 2 though, why do you need a keyboard and mouse at all? Why can't you use the Vive controllers to reset seated position?
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Date Posted: Jun 4, 2019 @ 2:53pm
Posts: 19