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Arizona Sunshine
Rec room
Quiver
Onward
Alt space
Vivecraft
There are plenty more as well.
Hover Junkers can do that for you. In that game you can have two players on the same hover ship and since the game does not offer teleportation, the position on the ship should fit the position IRL. So you can have one friend over and play in the same play space. If your basement is big enough, you could set up two play spaces (with a curtain separating them) and have four people, 2+2, etc.
It's hard to find online matches but if you are actually a group of people (4+) you could always play just you and not rely on others (unlike me who does not have any friends IRL that own a VR headset and needs random people to play with).
Eternity Warriors VR.
Definitely sufficient for a party, and both of you can work out a bit.
(we are the dev team
yes, this is exactly what I have in mind.
this sounds like a good idea. I'll check it out! Thank you!
Thank you, I'll check out all of these. Arizona Sunshine, I have heard of. It seems awesome
Oh hey! Your game looks sick! Nice graphics and aesthetics. So my type :D
What is the maximum number of people I can put in a room and play this game together? And by together I mean same level at the same time :)
^this is awesome. Can I do that with HTC vive?
so you're saying true multiplayer VR is just around the corner eh? Sweet.
Ah, that's awesome. I would still love 2+ player support but I suppose it'll be worth it to wait and see where the devs take multiplayer VR scene. Hopefully someday we'll be able to have a VR lan party and trip the bleep out
To my knowledge, there are no such games. I'm not even sure how you'd go about setting it up, as the headsets aren't really designed to work like that. You'd also need to set up multiple computers outside the play area, and have to deal with multiple sets of cords strewn about.
There's also the issue of occlusion. If we were sharing a play area, and I moved in between you and your sensors, your headset/controllers would lose tracking momentarily and the game would display error messages.
Worse still, there's the issue of not being able to accurately see one another. An avatar in game is hardly an accurate enough representation to avoid harming one another with wild swings of an arm or the like. You're also not likely to keep the other player in your field of vision at all times, or be aware of one another's presence in the way we are in reality. Your senses in VR are just too limited for that.
In short, this sort of setup would be incredibly inconvenient at best, and more likely than not a disaster waiting to seriously injure someone.
Finally, developing a game to support such a setup wouldn't be very economical. Relatively few people have VR headsets to begin with, and an absolutely miniscule number of people know groups of people with VR headsets.. let alone groups of people with VR headsets willing to tear down their entire setup and take it somewhere else to share a playspace. Because of this, it's not really a good feature to add to a game because practically nobody would ever benefit from it.