SteamVR

SteamVR

jkr2008 Sep 4, 2017 @ 12:52pm
Oculus Rift and Visual C++ redistributables helped solve my issues with Discovery VR and Starseed
I have something I came across due to Discovery VR and Starseed not finishing their installs. Something we may want to pin under Oculus, Visual C++, whatever. I am sure this applies to some other apps also. It has to do with how Oculus Rift handles app installs with prereqs:

So something I have across and stumbled upon in my experiences with the Oculus Rift and it is something the developer may want to pin. In the Oculus Store I don't think games list their prereqs. Oculus just tries to install them. The problem with this is games that require Visual C++ libraries. As I said Ive been in IT for what seems like forever. If you install Visual C++ libraries any version on your computer. Windows sticks a cached copy of the msi I believe in the Program Data folder. If the msi is there everything works great. If it doesn't the app you are trying to install in Oculus will never finish. The way to resolve this is issue is to look in the Oculus redistributables folder which you will find somewhere under Program Files\Oculus on my box oculus is under 64 bit Program Files which is Program Files not Program Files(x86). Copy any redistributables in there to another folder somewhere. Extract the files into their own individual folders so that now you have access to the msi file. Now go back run the executable instead of having Oculus try to do it. If there's an issue it will ask you to point to the msi file. Point to the respesctive msi and do an install or a repair. You must do a repair if the program is already installed. Wash rinse repeat for each of the redistributables and wa la your apps will now install in Oculus. If you earlier tried to run the program in Win 7 capability or set to run as admin go back to the executable and turn these off.
Date Posted: Sep 4, 2017 @ 12:52pm
Posts: 0