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Personally I feel sort of immersed but not really as my mind knows that im not really holding an AR15 Assault rifle, and it depends on the graphics type. in Rec Room I know that because a huge ass sword the size of my body weighs a single pound. Still gets me in shape though as I act as if it is 40.
TL:DR
Immersion depends on who you are and the type of game. "Tunnel Vision" is because you can see the sides of the headset and its easy to ignore after a while. I use VR more as a workout instead of entertainment as swordfights are pretty intense.
Yes! I have the 6mm waterproof VRcover, it brings the lenses closer to the eyes.
Best solution I found was 4mm aftermarket face cushion for Vive, as long as you don't wear glasses (you would scratch the Vive lenses on your glasses lenses), brings your face slightly forward relative to lens.
Made a noticeable difference to FOV; could be tested by switching back and forth between the OE wide cushion and 4mm aftermarket cushion to see the difference.
Negatives were more cleaning required (of you and the HMD) due to more transfer of facial / eye debris, and a tendency to fog more readily - more an issue in active experiences like Space Pirate Trainer.
When running at right temperature, nice and clean, the immersion was breath taking at times - "Abbots Book demo" in 5 x 5 M room scale with air conditioning on cold = wow!
Great experiences with great content can really pull you into VR and if you can learn to relax into the view you may often forget the 'tunnel vision'.
But if it works for you, good for you. I'm not saying you shouldn't use them.
No, their length is not above average.
Perhaps with a thinner foam pad, you could slightly increase its distance from the lenses by using double sided velco in between the HMD and the face pad itself.
The issue is the binocular effect and screendoor effect. I am hearing that Vive has less binocular effect and the same screendoor. Still, the immersion can be wonderful at times even in Rift. I remember a couple of times in Robo Recall, I got tired and decided to put down my guns on a concrete road barrier I was crouched behind, so I could rest my arms. Dropped my controllers on the floor, lol. That's more immersion than you're ever getting in non-VR games.
On the Vive it's less noticeable and if you get the 6mm VR Cover others have mentioned the difference is striking. My Rift is fairly new and I haven't checked online to see if there is an equivalent cushion, but the fact that the Rift uses adhesive instead of velcro for the face leads me to believe they do not have as straightforward an upgrade.
Issues of immersion are significantly more complex than just FOV, screendoor effect, etc. If you're having fun with a title like Robo Recall, the action is high and you're fully engaged, there's a good chance you'll notice it less or not at all. The rest of the time it seems to be something to accept as part of the experience. At least, that's how I'm looking at it.