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It'll probably mean that the game might run poorly on PC, there are many instances where Denuvo causes game frame rates to be lower.
That still leaves expensive gouging price and "Deluxe" version and no doubt (wanna bet?) DLC "puking".
..and of course perhaps game requires server login/use (account?) and will never be (have) a proper offline single player game/mode.
I've been waiting forever for it to come to Steam, it's number 1 on my wishlist, why would they do this last-minute?
I will buy it based on your explanation, but do you intend to keep Denuvo forever? Has it been internally discussed that it (Denuvo) is intended only for a limited time?
SLURP BABY BOOOOOYYYYYYYYY.
Why Denuvo? Was going to gift this game to my daughter... But I'm very much against games with Denuvo in them. This is disappointing.
The lack of transparency regarding what invalidates an offline activation token is another serious flaw with Denuvo. While not all triggers are known, it is evident that various normal actions, such as game crashes, changing Proton layers, system updates, game updates, hardware changes, switching devices like moving from a PC to a Steam Deck, adjusting the system clock, publisher-imposed time limits, and system reconfigurations, can render a token invalid. These restrictions and their impact are uniquely tied to Denuvo and would not affect a game without such DRM middleware. Once you run out of tokens, the paying customer is locked out of the game for 24 hours.
Here's an example of all the issues caused by the codefusion server related to activating games with Denuvo: https://steamcommunity.com/discussions/forum/search/?q=codefusion
Ultimately, the root issue is that a paying customer’s ability to play a game is tied to how they configure or use their computer. What someone does with their personal system should not concern a video game publisher. Customers have paid for the game and deserve access without interference.
There are many DRM-free games on Steam, either because of a principled stand from the developers believing that their customers should have the best experience, or simply because there is no evidence that DRM helps with sales—quite the contrary, in fact.
Baldur's Gate, Valheim, Hades, Slay the Spire, Rimworld, Hollow Knight, Stardew Valley, The Witcher 3, and Cyberpunk 2077 are all examples—and far from an exhaustive list—of very successful games that made their games DRM-free on purpose. I hope this will convince you that using a DRM, especially Denuvo which comes with a lot of negativity and limits for the paying consumer, is counterproductive.
Feel free to add me if you have any more questions about why it would be a good thing for your game to stay DRM-free, even on Steam.
https://www.pcgamingwiki.com/wiki/The_big_list_of_DRM-free_games_on_Steam