Space Engineers

Space Engineers

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gigantic mobile base/carrier supporting a faction ideas
this is kind of hypothetical due to the physical shapes limit of the game but I need ideas for what it says on the title.the ship would probably be impossible to build but I like thinking about it.i appreciate all ideas.the ship is meant to support the entirety of my in game faction, TNF.:steamhappy:
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Showing 1-15 of 17 comments
It really depends on what it is that you want, which is the beauty of the game.

If you're looking for PvP, you need efficiency.
If you're looking for efficiency, you don't need decorations.
If you're looking for roleplay, you're going to need a lot of decorations.

You also have to think about the scale of it.

As an example, what kind of carrier is it? Drones? Small grids? Large small grids? How many of them do you want to have?

What kind of defenses do you want the ship to have?

Do you want an interplanetary ship or space only?

How big of a mobile base do you really want? How much cargo are you looking to store at once? How much walking space do you want to have?

There are many questions you need to find the answers for before deciding. We can't exactly help you with that.

At the end of the day, depending on how large the mobile base is, it should have a safe zone because you will undoubtedly have to convert to station every time after you move to a new spot, in order to avoid sim speed issues.
Dan2D3D  [developer] Oct 17, 2024 @ 6:14pm 
Hi, I like to build big and made a lot of absurdly huge Motherships so I can share my testing results.

The big problem with absurdly huge MItherships is the Total Mass where the needed blocks to fly are not able to make it move, so Vaniila thrusters, Gyros, Jump Drive and power blocks will not work at some point becasuse adding more adds more to the Total Mass and becomes too heavy.

-> Adding the needed blocks to fly can easily double the Total Mass and more at a point where Thrusters, Gyros, Jump Drive blocks will not work at all, and adding the needed Reactors also add to the Total mass so we are going in circles to no avail at some point.

My solution
= Use powerfull Modded Thrusters, Gyros and Power blocks especially to lower the Total mass and be able to use the Jump Drive block.

Edit
Sorry corrections.
Last edited by Dan2D3D; Oct 17, 2024 @ 8:30pm
ShadedMJ Oct 17, 2024 @ 6:31pm 
Does it HAVE to be gigantic though? How about an agreed statement that each faction has ONE ship/station that is their focus and can use at most X blocks/PCU on that grid. If that grid gets destroyed (how???) then they are out. They can have whatever other ships/stations they want.
Dan2D3D  [developer] Oct 17, 2024 @ 6:33pm 
+ I forgot to specify :

Huge moble base for one planet only is not a good move, best to spend time on a cool Mothership able to go to all rich ore spots of all Planets and Moons.

EDIT
Like this one I made for all Planets, Moons and Space :
https://steamcommunity.com/sharedfiles/filedetails/?id=3350105468
https://steamcommunity.com/sharedfiles/filedetails/?id=3349899877
Last edited by Dan2D3D; Oct 17, 2024 @ 6:38pm
CrimsonKNight_05 Oct 17, 2024 @ 7:39pm 
Originally posted by samthemostepic:
this is kind of hypothetical due to the physical shapes limit of the game but I need ideas for what it says on the title.the ship would probably be impossible to build but I like thinking about it.i appreciate all ideas.the ship is meant to support the entirety of my in game faction, TNF.:steamhappy:

This guy Below:
Originally posted by Tiberius Lacedaemon:
It really depends on what it is that you want, which is the beauty of the game.

If you're looking for PvP, you need efficiency.
If you're looking for efficiency, you don't need decorations.
If you're looking for roleplay, you're going to need a lot of decorations.

You also have to think about the scale of it.

He already drop the MOST* important things to answer problem.

And as veteran player of KEEN EOS 05 US, they Hold truth in an environment with a 20K per Player. I suggest You play a KEEN Official Server, to MOLD YOUR BUILDING SKILLS***
To be pressured to build only 20K PCU ship/base, You will come to value those 3 items on the top what Tiberius Lacedaemon have said.

then this:

Originally posted by Tiberius Lacedaemon:
You also have to think about the scale of it.

But by stages of magnitude.... I can give an example base on my experience:

- I base it on how much an individual space engineer can store, process materials, how many ships it can dock.

Peasant Engineer:
(12 Lrg. Container)+(1 Lrg. Reactor)+(2 Lrg. Hydro. Tank)+(4 Refinery)+(2 pairs of Assembler)+(A Starbase that can hold 2 ships [w/10k pcu Each]).

Established Engineer:
(42 Lrg. Container)+(8 Lrg. Hydro. Tank)+(4 Lrg. Reactor)+(16 Refinery)+(8 pairs of Assembler)+(1 Safe Zone)+(1 Ship w/Jumpdrive)+(A Starbase that can hold 2-4 ships [w/20k pcu Each]).

Rich Engineer:
(100+ Lrg. Container)+(16+ Lrg. Hydro. Tank)+(8 Lrg. Reactor)+(16+ Refinery)+(8+ pairs of Assembler)+(1 Safe Zone)+(4 Ships w/Jumpdrive)+(A Starbase that can hold 6 to 8+ [ships w/30k pcu Each]).

and the top of that, I always follow Dan2D3D's greatest tip, Don't build a project (Base or Ship) that is beyond 100 blocks in Lenght, width and height, Just to keep you safe that you will be subjective of your build able to finish it...

You start in small base, then double it as your needs exceeds from your last build...
after that,

MAYBE, Just MAYBE, you could build a with 140,000 physical shapes limit Starbase, with every sections of are well design and well conceived :selike: :selike: :selike:

AND NOT ENJOY IT CAUSE YOU HIT SPACE ENGINEER's LIMITATION's Program playability,
Which I'm faced... Its not my hardware, but SE's short coming :steamhappy: :steamhappy: :steamhappy:
carl.wear Oct 17, 2024 @ 7:45pm 
How about building some medium sized ships that can connect together to from a massive ship?
CrimsonKNight_05 Oct 17, 2024 @ 7:58pm 
Originally posted by carl.wear:
How about building some medium sized ships that can connect together to from a massive ship?

As for a ship... Its not good... For a Starbase Yes...

Originally posted by samthemostepic:
gigantic mobile base/carrier supporting a faction ideas

Wait, you want a space ship... I don't suggest that... a ship of 100K physical shapes,
thats insanse...

Either you FRY your machine, OR crash the Game its self... You wont enjoy it... and you might not want it to be maintain in survival mode.... and waste a 1 month of your life designing it...
CaveDweller Oct 17, 2024 @ 8:22pm 
Originally posted by ShadedMJ:
Does it HAVE to be gigantic though? How about an agreed statement that each faction has ONE ship/station that is their focus and can use at most X blocks/PCU on that grid. If that grid gets destroyed (how???) then they are out. They can have whatever other ships/stations they want.

Your reply made me think of the ISS. Each faction may not have their own ship/station, but instead it could be a collaberative effort, while recognising that each faction has their side.
ShadedMJ Oct 18, 2024 @ 2:30am 
Another player and I were contemplating being far apart, recruiting players/factions into helping build a Stargate (mod) system between us for all to use.
NoStinkingBadgers Oct 19, 2024 @ 10:32pm 
I like that idea of making medium sized ships that you link together.

Here is a medium size ships that I really liked:
https://www.youtube.com/watch?v=2u27enVyPJk - I played with this ship on single player for a long time, it's really nice.
https://steamcommunity.com/sharedfiles/filedetails/?id=2179013642

If you're going for one ship though, if it was a giant rover, can you imagine putting BlackArmor's towers on a big rover wheel base? LOL.
https://steamcommunity.com/sharedfiles/filedetails/?id=1631711365

I don't have any favorite carriers to offer though as I haven't played with any personally yet and none of the ones I've personally checked out on the workshop had full interior details done. However, the main Youtubers covering Space Engineers that I know about review fleet carriers every once in awhile. These days they all have most or all of the DLCs. I'll list low and no DLC ones later (those are much older when there weren't DLCs yet mostly.

Make sure to check the total PCU, these things can get quite huge and may not work for you for actually loading them in on your server. If so, you may at least be able to check out the pictures on the workshop and any videos covering them on Youtube.

AUC-FCR-822 ELEDAR by Sevyrs
https://www.youtube.com/watch?v=uc9WwVmF3iM
https://steamcommunity.com/sharedfiles/filedetails/?id=3266504538

Drake Interplanetary Kraken by thehaydndare:
https://www.youtube.com/watch?v=DjdAHCHDWcs
https://steamcommunity.com/sharedfiles/filedetails/?id=3195559529

Monarch NEXT GEN Carrier by Lemon. (358,868 PCU...might not work for you in multiplayer due to being so large)
https://www.youtube.com/watch?v=2Oou7B9SUpE
https://steamcommunity.com/workshop/filedetails/?id=3016458327

Ironwing Class Mobile Shipyard by Sarekh
https://www.youtube.com/watch?v=_6MVo1gXaGU
https://steamcommunity.com/sharedfiles/filedetails/?id=3015405373

ASI "Courser" Light Carrier by Auren
https://www.youtube.com/watch?v=0dnhbpwCk00
https://steamcommunity.com/sharedfiles/filedetails/?id=2921430966

I'm not finding any decent ones without DLC these days, I guess people who put that much time in to create ships this large generally have them all - however, I'll list some really old ones where there were no DLCs yet and you can check if they still work:

Low DLC:
Star Citizen RSI Andromeda by TheDiamondMan3, needs the warfare 1 and heavy industry DLCs.
https://steamcommunity.com/sharedfiles/filedetails/?id=2785055836

Vanilla, no DLC:

CSG 5 - Carrier 'DOMUM' by JP_2793.
Review by LastStandGamers: https://www.youtube.com/watch?v=1UefsDTaH38
https://steamcommunity.com/sharedfiles/filedetails/?id=1464351224&searchtext

Revelation Assault Carrier by bIrD_oF_pReY:
https://steamcommunity.com/sharedfiles/filedetails/?id=2225089876

Thanatos by Hull Breach (only 30K PCU):
https://steamcommunity.com/sharedfiles/filedetails/?id=1565202834
samthemostepic Oct 20, 2024 @ 2:30pm 
first of all,thank you everybody for so many reply's. i was not expecting this level of support.all these ideas are great.
samthemostepic Oct 20, 2024 @ 2:30pm 
sadly i have no DLCs
samthemostepic Oct 20, 2024 @ 2:32pm 
it is probably likely i will never build this BUT theoretically if my computer or the game offered no constraints.
Darth Porgus Oct 20, 2024 @ 6:09pm 
Originally posted by Dan2D3D:
Hi, I like to build big and made a lot of absurdly huge Motherships so I can share my testing results.

The big problem with absurdly huge MItherships is the Total Mass where the needed blocks to fly are not able to make it move, so Vaniila thrusters, Gyros, Jump Drive and power blocks will not work at some point becasuse adding more adds more to the Total Mass and becomes too heavy.

-> Adding the needed blocks to fly can easily double the Total Mass and more at a point where Thrusters, Gyros, Jump Drive blocks will not work at all, and adding the needed Reactors also add to the Total mass so we are going in circles to no avail at some point.

My solution
= Use powerfull Modded Thrusters, Gyros and Power blocks especially to lower the Total mass and be able to use the Jump Drive block.

Edit
Sorry corrections.
Couldn't you use a gravity drive?
I've seen the a supercarrier with tons of fixed railguns, artillery cannon custom turrets. regular turrets and lot's of hangars on the workshop.
It uses a gravity drive system, but with scripts. It can accelerate quite fast even though it is huge. Have you experimented with gravity drives before?
CaveDweller Oct 20, 2024 @ 6:16pm 
Originally posted by samthemostepic:
it is probably likely i will never build this BUT theoretically if my computer or the game offered no constraints.

You could build it in creative mode and have block limits off. This way you're more likely restrained by your computer. While yes, there would be a point where the game itself couldn't handle it, I believe the block limit set is just the"safe line", and there is an area beyond it you can go before the game starts having issues. I might be wrong about that though
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Date Posted: Oct 17, 2024 @ 5:43pm
Posts: 17